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General Tabletop Discussion
*Dungeons & Dragons
Camping Equipment Required for Long Rest Houserule
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<blockquote data-quote="Flamestrike" data-source="post: 7985730" data-attributes="member: 6788736"><p>I would. Heaps of precendent for it in the DMG:</p><p></p><p>That's extreme cold (-18 degrees C) but the save is every hour.</p><p></p><p>There is also the rule in Xanathars where missing a nights sleep triggers a DC 10 Con save or suffer a level of fatigue.</p><p></p><p>I would happily rule that a night in the rain and mud/or and cold without shelter and/or a bedroll triggers a DC 10 Con save (either from the cold, or from near total lack of sleep); on a failure you suffer a level of Exhaustion. On a really cold night, I'd impose disadvantage on the save.</p><p></p><p>And seeing as you already need to sleep (barring elves) for 6 hours to gain the benefits of a long rest by RAW, a player that decided not to bring a sleeping bag and shelter isnt getting the benfits of a long rest due to not getting a solid 6 hours of sleep unless they make that Con save either.</p><p></p><p>Tents hold a few people, so they can be split up among the party (just like normal hikers do). A blanket will also suffice for a bedroll (you can roll your cloak up into a pillow) unless the temperature gets really cold.</p><p></p><p></p><p></p><p>If the question is even asked, those players need to be slapped down instantly to stop any future attempts at gaming the system.</p><p></p><p><strong>Player: </strong>'Hey DM; do we need a bedroll and tent when we're camping? I'm leaving mine at home.'</p><p><strong>DM</strong>: 'What do <em>you </em>think? (grins evilly) How about you try it and find out?'</p><p></p><p></p><p></p><p>Your players are 'us.' I dont really get the anachronistic bit either; people needed shelter in the dark ages just as much as they need it now.</p><p></p><p>I mean, only an idiot wanders off into the woods for a long hike with no shelter or sleeping bag, unless they're a survival guru (and even then they take a shelter, relying on survival skills n an emergency).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7985730, member: 6788736"] I would. Heaps of precendent for it in the DMG: That's extreme cold (-18 degrees C) but the save is every hour. There is also the rule in Xanathars where missing a nights sleep triggers a DC 10 Con save or suffer a level of fatigue. I would happily rule that a night in the rain and mud/or and cold without shelter and/or a bedroll triggers a DC 10 Con save (either from the cold, or from near total lack of sleep); on a failure you suffer a level of Exhaustion. On a really cold night, I'd impose disadvantage on the save. And seeing as you already need to sleep (barring elves) for 6 hours to gain the benefits of a long rest by RAW, a player that decided not to bring a sleeping bag and shelter isnt getting the benfits of a long rest due to not getting a solid 6 hours of sleep unless they make that Con save either. Tents hold a few people, so they can be split up among the party (just like normal hikers do). A blanket will also suffice for a bedroll (you can roll your cloak up into a pillow) unless the temperature gets really cold. If the question is even asked, those players need to be slapped down instantly to stop any future attempts at gaming the system. [B]Player: [/B]'Hey DM; do we need a bedroll and tent when we're camping? I'm leaving mine at home.' [B]DM[/B]: 'What do [I]you [/I]think? (grins evilly) How about you try it and find out?' Your players are 'us.' I dont really get the anachronistic bit either; people needed shelter in the dark ages just as much as they need it now. I mean, only an idiot wanders off into the woods for a long hike with no shelter or sleeping bag, unless they're a survival guru (and even then they take a shelter, relying on survival skills n an emergency). [/QUOTE]
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Camping Equipment Required for Long Rest Houserule
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