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General Tabletop Discussion
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Camping Equipment Required for Long Rest Houserule
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<blockquote data-quote="Hriston" data-source="post: 7985796" data-attributes="member: 6787503"><p>Yes, I'm using that rule if it ever gets that cold. The party's currently in a swamp at roughly the latitude of Lisbon (or Wilson's Promontory in the southern hemisphere), so it isn't that cold, but it's winter, so they're experiencing some cold weather, and record low temperatures could occur.</p><p></p><p></p><p></p><p>I don't really use XGtE for much, except for allowing player options. The main consequence of no or restless sleep in the game I'm running at the moment is no long rest benefit (which requires 7 nights because I'm using Gritty Realism), and it makes staying awake during a watch the next night require a CON check.</p><p></p><p></p><p></p><p>I'm just ruling that not having shelter in rain results in no/restless sleep without a save. Same with inadequate warmth. I guess my approach is to not move to dice resolution as much and for the consequence to be bad sleep and its attendant effects rather than the exhaustion track.</p><p></p><p></p><p></p><p>Right, I'm already doing that under certain conditions (see the table I posted up-thread for details), except there's no save.</p><p></p><p></p><p></p><p></p><p>They seem like mostly newer players (it's online and I don't know any of them personally), and I think there was an issue of what their relationship was to their character's decision making process, i.e. whether they could rely on their characters to make these decisions for them. So even though I think most of them have played before, I get the feeling it was in games where the equipment list was mostly handwaived.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7985796, member: 6787503"] Yes, I'm using that rule if it ever gets that cold. The party's currently in a swamp at roughly the latitude of Lisbon (or Wilson's Promontory in the southern hemisphere), so it isn't that cold, but it's winter, so they're experiencing some cold weather, and record low temperatures could occur. I don't really use XGtE for much, except for allowing player options. The main consequence of no or restless sleep in the game I'm running at the moment is no long rest benefit (which requires 7 nights because I'm using Gritty Realism), and it makes staying awake during a watch the next night require a CON check. I'm just ruling that not having shelter in rain results in no/restless sleep without a save. Same with inadequate warmth. I guess my approach is to not move to dice resolution as much and for the consequence to be bad sleep and its attendant effects rather than the exhaustion track. Right, I'm already doing that under certain conditions (see the table I posted up-thread for details), except there's no save. They seem like mostly newer players (it's online and I don't know any of them personally), and I think there was an issue of what their relationship was to their character's decision making process, i.e. whether they could rely on their characters to make these decisions for them. So even though I think most of them have played before, I get the feeling it was in games where the equipment list was mostly handwaived. [/QUOTE]
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