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Camping is dangerous (how can it be made safer?)
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<blockquote data-quote="GSHamster" data-source="post: 6399618" data-attributes="member: 20187"><p>My first reaction is that you were a little too harsh on the initial detection of the enemy. After all, the party did set up watches and everything.</p><p></p><p>The way I would have gone is, if the watcher makes the check, she notices the wolves 5 minutes before the actual attack happens. Maybe while they are circling the camp, preparing to launch the attack. Or maybe she picks up the absence of sound as all the other small animals go quiet. Or maybe she picks up the distress of the horses as they catch the scent of the wolves. That gives the watcher enough time to give a general alarm and shake one or two members awake.</p><p></p><p>It also makes the scene a little more dramatic, like the movies. The party realizes there are wolves before the actual attack. </p><p></p><p>Basically, you have to reward people for utilizing the proper tactics. The reward for putting people on watch is that the party gets notified of any attempt to attack, and they have enough time that they are not caught totally off-guard. Of course, this may not apply to super-stealthy stuff, but I think should apply to normal creatures like wolves.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 6399618, member: 20187"] My first reaction is that you were a little too harsh on the initial detection of the enemy. After all, the party did set up watches and everything. The way I would have gone is, if the watcher makes the check, she notices the wolves 5 minutes before the actual attack happens. Maybe while they are circling the camp, preparing to launch the attack. Or maybe she picks up the absence of sound as all the other small animals go quiet. Or maybe she picks up the distress of the horses as they catch the scent of the wolves. That gives the watcher enough time to give a general alarm and shake one or two members awake. It also makes the scene a little more dramatic, like the movies. The party realizes there are wolves before the actual attack. Basically, you have to reward people for utilizing the proper tactics. The reward for putting people on watch is that the party gets notified of any attempt to attack, and they have enough time that they are not caught totally off-guard. Of course, this may not apply to super-stealthy stuff, but I think should apply to normal creatures like wolves. [/QUOTE]
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