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Camping is dangerous (how can it be made safer?)
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<blockquote data-quote="pming" data-source="post: 6399625" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p> In 5e, multiple creatures are a LOT more difficult than a single "tough" creature. It's basically the exact opposite of 3e/4e. It became a running joke in our old 3.5e campaign (a friend was DM'ing it, I was playing). In that game, if our 14th level PC's came upon a dozen monsters, we attacked without mercy...if we came upon a single monster, we hushed up instantly and tried to get the fudge away as quickly and quietly as possible. Oh how times have changed... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p> DC20 is waaaaay over the top hard for this. Honestly, I'd say everyone wakes up, but I usually have them make a DC10 Perception check to see if they can even think to act on that waking up round. I let them 'get ready' for something but not attack/cast spells. In other words, if they make it, they can grab their shiled and sword that round, then get into it the next; if they fail, they are still trying to engage their brain matter and can't do anything that round. Next round they can get ready, round after that they are good to go. So, basically, someone waking up looses a round, more or less.</p><p></p><p> If you think it's hard to wake up...get your wife, girl/boy friend, or whatever to walk into your room sometime during the night when you're sleeping and yell at the top of their lungs "Get up! Get up! Wolves are attacking!". Tell me you don't wake up...I dare you... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> No? Ok, now do it in a forest where you know a grizzly and her cubs live... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p> I think the best use of it would be to set up a funnel point where creatures would naturally try to enter camp; place logs/bushes all around except in one area. Or find a cave, or maybe a natural area to camp that has 3 'sides' protected. Where one would enter camp...place the Alarm spell.</p><p></p><p></p><p></p><p></p><p> I'd say yes. No armor at all. Hell, I have trouble sleeping in <em>clothes</em>, let alone armor. Add in the constant threat of instant death from horrible monsters, wounds, strange noises, horribly uncomfortable bedroll on a stone floor, cold temperatures or biting insects...no...sleeping in armor would not help that at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p> I rule it is equivalent to 'dozing'. I'd give Advantage on the 'wake up' roll I mentioned above.</p><p></p><p></p><p></p><p></p><p> Yes. The don't "disappear", though. They are flesh and blood "NPC's" (like horses, pack mules, guard dogs, etc). They would need sleep like every other biological creature...if it bleeds, it needs sleep.</p><p></p><p></p><p></p><p></p><p> Yup. Have a well thought out plan for when the poop hits the spinning blades. Have spellcasters prepare at least one spell that lets them 'help' in a night time (re: sleeping) attack. When out in the wilderness, use tents. Natural animals will typically go for what they see first, what they hear/smell second; use that to your advantage when setting up camp and the "on watch post". Have more than one camp fire. Oh, always, and I mean ALWAYS have at least one guard (two is better). With one guard, I make that guard roll to stay awake if they have had any damage or a 'long day'.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6399625, member: 45197"] Hiya. In 5e, multiple creatures are a LOT more difficult than a single "tough" creature. It's basically the exact opposite of 3e/4e. It became a running joke in our old 3.5e campaign (a friend was DM'ing it, I was playing). In that game, if our 14th level PC's came upon a dozen monsters, we attacked without mercy...if we came upon a single monster, we hushed up instantly and tried to get the fudge away as quickly and quietly as possible. Oh how times have changed... ;) DC20 is waaaaay over the top hard for this. Honestly, I'd say everyone wakes up, but I usually have them make a DC10 Perception check to see if they can even think to act on that waking up round. I let them 'get ready' for something but not attack/cast spells. In other words, if they make it, they can grab their shiled and sword that round, then get into it the next; if they fail, they are still trying to engage their brain matter and can't do anything that round. Next round they can get ready, round after that they are good to go. So, basically, someone waking up looses a round, more or less. If you think it's hard to wake up...get your wife, girl/boy friend, or whatever to walk into your room sometime during the night when you're sleeping and yell at the top of their lungs "Get up! Get up! Wolves are attacking!". Tell me you don't wake up...I dare you... ;) No? Ok, now do it in a forest where you know a grizzly and her cubs live... ;) I think the best use of it would be to set up a funnel point where creatures would naturally try to enter camp; place logs/bushes all around except in one area. Or find a cave, or maybe a natural area to camp that has 3 'sides' protected. Where one would enter camp...place the Alarm spell. I'd say yes. No armor at all. Hell, I have trouble sleeping in [I]clothes[/I], let alone armor. Add in the constant threat of instant death from horrible monsters, wounds, strange noises, horribly uncomfortable bedroll on a stone floor, cold temperatures or biting insects...no...sleeping in armor would not help that at all. ;) I rule it is equivalent to 'dozing'. I'd give Advantage on the 'wake up' roll I mentioned above. Yes. The don't "disappear", though. They are flesh and blood "NPC's" (like horses, pack mules, guard dogs, etc). They would need sleep like every other biological creature...if it bleeds, it needs sleep. Yup. Have a well thought out plan for when the poop hits the spinning blades. Have spellcasters prepare at least one spell that lets them 'help' in a night time (re: sleeping) attack. When out in the wilderness, use tents. Natural animals will typically go for what they see first, what they hear/smell second; use that to your advantage when setting up camp and the "on watch post". Have more than one camp fire. Oh, always, and I mean ALWAYS have at least one guard (two is better). With one guard, I make that guard roll to stay awake if they have had any damage or a 'long day'. ^_^ Paul L. Ming [/QUOTE]
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