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Camping is dangerous (how can it be made safer?)
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<blockquote data-quote="KarinsDad" data-source="post: 6399695" data-attributes="member: 2011"><p>Yes, but these are adventurers. They should wake up easily because they often are in constant danger.</p><p></p><p></p><p></p><p>10 if in a dangerous area, 15 if the PCs feel safe. In real life, a lot of people sleep more lightly in unfamiliar settings. Some don't. But since this is a game, that's how I would view it.</p><p></p><p></p><p></p><p>An enterprising party can make any approach to the camp go either through the alarm area, or cover other areas like ones with bells on wires. But by RAW, the shape of the spell cannot be changed.</p><p></p><p></p><p></p><p>The tanks can wear any armor and sleep. They can even sleep with a shield strapped to their arm (some DMs might not allow this, but RAW doesn't say anything about it). This can occur in real life too. This is a game. No need to add house rules for things like this.</p><p></p><p></p><p></p><p>It's effectively asleep.</p><p></p><p></p><p></p><p>Up to you as DM.</p><p></p><p></p><p></p><p>Well for one thing, wolves howl when they get close to prey. They also do not always attack immediately. They hang out in the dark and threaten and build up their courage. Technically speaking, the upright bearing of people is different than most wolf prey and is reminiscent of bears that stand upright. Wolves tend to try for weaker prey. Wolves also do hit and run tactics on prey to find out if the target is prey or predator. Wolves often scatter if some of them are killed or if the prey looks too deadly. And finally, wolves tend to avoid humans as prey. Instead, they prefer to follow humans and scavenge after them. Historically, wolves have evolved to mostly avoid humans.</p><p></p><p>So if you send in 6 wolves and have them fight to the death, that's ok, but it's very non-wolf-like. Not that this matters in a game.</p><p></p><p></p><p>As far as more intelligent predators, that should be handled by PC planning. Intelligent predators can do just about anything. But both intelligent and low intelligent predators should often cut their losses at some point. Sometimes, intelligent predators are under orders, or defending their homes, or some such and should fight to the death.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6399695, member: 2011"] Yes, but these are adventurers. They should wake up easily because they often are in constant danger. 10 if in a dangerous area, 15 if the PCs feel safe. In real life, a lot of people sleep more lightly in unfamiliar settings. Some don't. But since this is a game, that's how I would view it. An enterprising party can make any approach to the camp go either through the alarm area, or cover other areas like ones with bells on wires. But by RAW, the shape of the spell cannot be changed. The tanks can wear any armor and sleep. They can even sleep with a shield strapped to their arm (some DMs might not allow this, but RAW doesn't say anything about it). This can occur in real life too. This is a game. No need to add house rules for things like this. It's effectively asleep. Up to you as DM. Well for one thing, wolves howl when they get close to prey. They also do not always attack immediately. They hang out in the dark and threaten and build up their courage. Technically speaking, the upright bearing of people is different than most wolf prey and is reminiscent of bears that stand upright. Wolves tend to try for weaker prey. Wolves also do hit and run tactics on prey to find out if the target is prey or predator. Wolves often scatter if some of them are killed or if the prey looks too deadly. And finally, wolves tend to avoid humans as prey. Instead, they prefer to follow humans and scavenge after them. Historically, wolves have evolved to mostly avoid humans. So if you send in 6 wolves and have them fight to the death, that's ok, but it's very non-wolf-like. Not that this matters in a game. As far as more intelligent predators, that should be handled by PC planning. Intelligent predators can do just about anything. But both intelligent and low intelligent predators should often cut their losses at some point. Sometimes, intelligent predators are under orders, or defending their homes, or some such and should fight to the death. [/QUOTE]
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