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Camping is dangerous (how can it be made safer?)
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<blockquote data-quote="Kobold Stew" data-source="post: 6399772" data-attributes="member: 23484"><p>2. I would not make a roll at all -- they have watches, there are no skills. If someone yells, the characters awaken. (I don't see the fun in not waking, but see below).</p><p></p><p>3. Yes. The spell is designed for this purpose, and it protects one normal campsite, essentially allowing surprise to be bypassed vs melee opponents.</p><p></p><p>4. I will differ from most people, but I would say any armour would deny getting a long rest. That is fun for me (as a player) -- I would have my characters undress for bed even if the ref doesn't require it.</p><p></p><p>5. Your take on trance is interesting. I like it -- though it's yet another perk for elves, and it's not like they are hurting any.</p><p></p><p>6. I see familiars as magical creatures, and always ready and alert as need be. They never sleep.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6399772, member: 23484"] 2. I would not make a roll at all -- they have watches, there are no skills. If someone yells, the characters awaken. (I don't see the fun in not waking, but see below). 3. Yes. The spell is designed for this purpose, and it protects one normal campsite, essentially allowing surprise to be bypassed vs melee opponents. 4. I will differ from most people, but I would say any armour would deny getting a long rest. That is fun for me (as a player) -- I would have my characters undress for bed even if the ref doesn't require it. 5. Your take on trance is interesting. I like it -- though it's yet another perk for elves, and it's not like they are hurting any. 6. I see familiars as magical creatures, and always ready and alert as need be. They never sleep. [/QUOTE]
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