Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
*Dungeons & Dragons
Camping is dangerous (how can it be made safer?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henrix" data-source="post: 6399986" data-attributes="member: 3587"><p>Making a camp safe would often include things like limiting the number of access ways. Perhaps even in a small cave?</p><p>Place the guard(s) in a hidden place to observe the proceedings.</p><p></p><p>When I did my military service we always had at least two guards, even with a small group when in a dangerous area.. That means stricter rotation and less sleep, which can be compensated by taking a longer break.</p><p></p><p>Playing monsters, in particular animals, intelligently gives a much more satisfying experience. That way the PCs can surmount them in other ways than pure hand-to-hand fighting, making the game more varied.</p><p>Wolves harass, trying to split and tire the party. They don't attack a collected herd ready to defend themselves. (Suicidal beings tend not to survive long enough to procreate.)</p><p></p><p>The long rest will certainly be broken if there are wolves just outside the perimeter, howling to scare and split them. Perhaps triggering the Alarm from time to time (the sound would probably make them shy away anyhow).</p><p>And perhaps that is trouble enough.</p><p></p><p></p><p></p><p></p><p>How about "excluding anything smaller than a dog*".</p><p></p><p></p><p></p><p>* Make that a cocker spaniel if your DM is being silly.</p></blockquote><p></p>
[QUOTE="Henrix, post: 6399986, member: 3587"] Making a camp safe would often include things like limiting the number of access ways. Perhaps even in a small cave? Place the guard(s) in a hidden place to observe the proceedings. When I did my military service we always had at least two guards, even with a small group when in a dangerous area.. That means stricter rotation and less sleep, which can be compensated by taking a longer break. Playing monsters, in particular animals, intelligently gives a much more satisfying experience. That way the PCs can surmount them in other ways than pure hand-to-hand fighting, making the game more varied. Wolves harass, trying to split and tire the party. They don't attack a collected herd ready to defend themselves. (Suicidal beings tend not to survive long enough to procreate.) The long rest will certainly be broken if there are wolves just outside the perimeter, howling to scare and split them. Perhaps triggering the Alarm from time to time (the sound would probably make them shy away anyhow). And perhaps that is trouble enough. How about "excluding anything smaller than a dog*". * Make that a cocker spaniel if your DM is being silly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Camping is dangerous (how can it be made safer?)
Top