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<blockquote data-quote="Fallen Seraph" data-source="post: 4078557" data-attributes="member: 57894"><p>I always viewed, serious physical harm as less a mechanical aspect of the game and more a roleplaying aspect.</p><p></p><p>I view it like this, the mechanics show the basis for your general fantasy-storyline without delving into major plot oriented points of said storyline. So it gives a way to carry the characters along without dramatic alterations.</p><p></p><p>Serious physical harm to a main character is a dramatic and plot-altering event. It is something that would mean the PCs for example spend a week holed up in a abandoned shack, deep in a monster filled forest. The Cleric or whoever is helping the wounded spends his days and nights by his bed. While the others risk their life going out into the forest to find food, water and perhaps help.</p><p></p><p>That is roleplaying and not something that can be easily mechanically done. Perhaps the closest thing is that the PC who is injured can have a daily-roll. If he rolls successfully three times he recovers, middle-ground stays the same, drops down he gets worse and must spend another roll to get back up (sorta reworking of the recovery system).</p><p></p><p>Now that is not to say mechanically players shouldn't die, of course there should be that risk. Which is then roleplayed properly, but long arduous recoveries, that fits more in the realm of roleplaying not mechanics in my book.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4078557, member: 57894"] I always viewed, serious physical harm as less a mechanical aspect of the game and more a roleplaying aspect. I view it like this, the mechanics show the basis for your general fantasy-storyline without delving into major plot oriented points of said storyline. So it gives a way to carry the characters along without dramatic alterations. Serious physical harm to a main character is a dramatic and plot-altering event. It is something that would mean the PCs for example spend a week holed up in a abandoned shack, deep in a monster filled forest. The Cleric or whoever is helping the wounded spends his days and nights by his bed. While the others risk their life going out into the forest to find food, water and perhaps help. That is roleplaying and not something that can be easily mechanically done. Perhaps the closest thing is that the PC who is injured can have a daily-roll. If he rolls successfully three times he recovers, middle-ground stays the same, drops down he gets worse and must spend another roll to get back up (sorta reworking of the recovery system). Now that is not to say mechanically players shouldn't die, of course there should be that risk. Which is then roleplayed properly, but long arduous recoveries, that fits more in the realm of roleplaying not mechanics in my book. [/QUOTE]
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