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<blockquote data-quote="WayneLigon" data-source="post: 4079428" data-attributes="member: 3649"><p>You answer your own question: hit points are abstract. Save for that last little handful it's all luck and circumstance boiled down into a handy bit of addition and subtraction and so I don't have a problem with them all coming back in a rush: it's not like you're a mass of burns and superating sores after getting 'hit' with that fireball. I'm pretty sure that the only real need for hit points to come back at some low amount per day was simply to give the Cleric something to do (or, actually, a reason to exist) and through some weird idea about 'balance'. Now that they don't, there's not much of a need for that class as written, which seems to be confirmed in that the cleric isn't just a healing vending machine.</p><p></p><p>Other games have their 'hit point' mechanic refresh completely after some amount of rest; there's no reason D&D shouldn't have something like that other than blindly following what was laid down in the past as gospel.</p><p></p><p>I strongly suspect that the next significant revision of the game will do away with 'hit points' completely.</p><p></p><p></p><p></p><p>An excellent point.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4079428, member: 3649"] You answer your own question: hit points are abstract. Save for that last little handful it's all luck and circumstance boiled down into a handy bit of addition and subtraction and so I don't have a problem with them all coming back in a rush: it's not like you're a mass of burns and superating sores after getting 'hit' with that fireball. I'm pretty sure that the only real need for hit points to come back at some low amount per day was simply to give the Cleric something to do (or, actually, a reason to exist) and through some weird idea about 'balance'. Now that they don't, there's not much of a need for that class as written, which seems to be confirmed in that the cleric isn't just a healing vending machine. Other games have their 'hit point' mechanic refresh completely after some amount of rest; there's no reason D&D shouldn't have something like that other than blindly following what was laid down in the past as gospel. I strongly suspect that the next significant revision of the game will do away with 'hit points' completely. An excellent point. [/QUOTE]
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