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Camping: It does a body good!
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<blockquote data-quote="FitzTheRuke" data-source="post: 4079601" data-attributes="member: 59816"><p>I look at it this way:</p><p></p><p>Take damage that doesn't effect your status?</p><p></p><p>Lucky misses, minor thumps, armor holds up to the blow.</p><p></p><p>Bloodied?</p><p></p><p>Minor bleeding wound. Sword? Scratch, shallow puncture. Club? Good bruise. Nothing that a simple bandage wouldn't tighten right up.</p><p></p><p>Second wind brings you OUT of bloodied?</p><p></p><p>You wipe the blood from your head and grunt. Shift your armor back straight and soldier on.</p><p></p><p>Dropped below zero?</p><p></p><p>Stunned. A good winding blow. Maybe worse depending on what happens next.</p><p></p><p>Roll a nat 20 and pop up at 1/4 HP? Natural medic give you a surge with a heal check?</p><p></p><p>They weren't as bad as they looked. Some blood or gasping involved, but you really just needed to shake it off, clear your head, or catch your wind.</p><p></p><p>Died?</p><p></p><p>Well, they WERE actually as bad as they looked!</p><p></p><p>Of course, you can describe all wounds as worse when you have the cleric magically heal you.</p><p></p><p>Oh and you can say that you're still wearing the bandages in the morning, and the first good bloody-making shot of the next day's adventure "Opened yesterday's wound!"</p><p></p><p>No big deal, really. There's really no need to resort to "Heroes heal fast in this reality!"</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4079601, member: 59816"] I look at it this way: Take damage that doesn't effect your status? Lucky misses, minor thumps, armor holds up to the blow. Bloodied? Minor bleeding wound. Sword? Scratch, shallow puncture. Club? Good bruise. Nothing that a simple bandage wouldn't tighten right up. Second wind brings you OUT of bloodied? You wipe the blood from your head and grunt. Shift your armor back straight and soldier on. Dropped below zero? Stunned. A good winding blow. Maybe worse depending on what happens next. Roll a nat 20 and pop up at 1/4 HP? Natural medic give you a surge with a heal check? They weren't as bad as they looked. Some blood or gasping involved, but you really just needed to shake it off, clear your head, or catch your wind. Died? Well, they WERE actually as bad as they looked! Of course, you can describe all wounds as worse when you have the cleric magically heal you. Oh and you can say that you're still wearing the bandages in the morning, and the first good bloody-making shot of the next day's adventure "Opened yesterday's wound!" No big deal, really. There's really no need to resort to "Heroes heal fast in this reality!" Fitz [/QUOTE]
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