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Camping: It does a body good!
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 4080132" data-attributes="member: 54843"><p>Those who are really, really bothered by the "resting=healing" thing could explain it easily enough.</p><p></p><p>"Though advanced healing techniques often require in-depth knowledge of herb lore, there are a few recipes commonly known throughout the land. For example, the flower Heartbloom can be dried and boiled into a tea that makes common wounds heal at an accelerated rate. The only trouble is that this flower only thrives in areas verging on the strange and oft-deadly Feywild, making it too expensive for most commoners to use except in the most dire emergencies. However, no adventuring party worth its salt would even consider braving a strange tomb without an ample supply. (Heartbloom costs 1 silver per pot's worth of herb, and one pot can heal 4-7 people.)"</p><p></p><p>So as long as the party has their supplies and the ability to boil water, they can each drink a cup of this quasi-magic tea and go to sleep, and they'll wake up reinvigorated and ready to fight.</p><p></p><p>Obviously this still depends on HP not representing physical wounds - it would be dumb for a common herbal tea to mend up all your broken ribs, etc. - but if you MOSTLY buy the "abstract HP" thing and just consider full HP at resting a step too far, this could help.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4080132, member: 54843"] Those who are really, really bothered by the "resting=healing" thing could explain it easily enough. "Though advanced healing techniques often require in-depth knowledge of herb lore, there are a few recipes commonly known throughout the land. For example, the flower Heartbloom can be dried and boiled into a tea that makes common wounds heal at an accelerated rate. The only trouble is that this flower only thrives in areas verging on the strange and oft-deadly Feywild, making it too expensive for most commoners to use except in the most dire emergencies. However, no adventuring party worth its salt would even consider braving a strange tomb without an ample supply. (Heartbloom costs 1 silver per pot's worth of herb, and one pot can heal 4-7 people.)" So as long as the party has their supplies and the ability to boil water, they can each drink a cup of this quasi-magic tea and go to sleep, and they'll wake up reinvigorated and ready to fight. Obviously this still depends on HP not representing physical wounds - it would be dumb for a common herbal tea to mend up all your broken ribs, etc. - but if you MOSTLY buy the "abstract HP" thing and just consider full HP at resting a step too far, this could help. [/QUOTE]
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