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<blockquote data-quote="FitzTheRuke" data-source="post: 4086955" data-attributes="member: 59816"><p>I guess I'll continue with the agree to disagree stance overall.</p><p></p><p>Precisely because of the fact that in EVERY edition, you got way more HP as you went up in level, which was OBVIOUSLY NOT the fact that you can simply take more shots to the head with an axe. Did experience make you covered in hard, wound reducing scars? No? Did it make you heal faster? No?</p><p></p><p>It clearly meant that you were better able to roll-with-the-punches, making what would have been a kill shot when you were less able into a light wound, and the ability to handle the shock of a worse wound, so that you can continue defending yourself against the next blow, etc, etc... which I think most of us agree on.</p><p></p><p>So I really don't see the stretch to continue to experience making it so that you can turn what would have been a kill-shot into SUCH a minor scratch that in the morning you feel good enough to adventure.</p><p></p><p>Personally I think the system CAN'T give you the specifics of what happens to you, because that's where the role-playing comes in. It's dependent on SO many factors, like what you were hit with, what armour you're wearing (or not), experience level, class, race, and how you are healed (spells or natural), the damage of the shot, and wether it drops you to zero (or bloodied), etc. </p><p></p><p>Only a role-player can take all those factors into account and come up with a story explanation for what actually happened to the character.</p><p></p><p>I find it all part of the fun of the game.</p><p></p><p>An easy excuse for any character in armour is that the blow landed a good solid shot, but that the armour held. The character loses HP from being winded and bruised, but the armour does it's job and saves her life. Even arrows can work this way (one of the harder things to explain how they damage you without putting a big hole in you...)</p><p></p><p>Hey, instead of arguing over something we kind of agree on, why doesn't everyone (no matter which edition you prefer) share a possible explanation for a given scenario?</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4086955, member: 59816"] I guess I'll continue with the agree to disagree stance overall. Precisely because of the fact that in EVERY edition, you got way more HP as you went up in level, which was OBVIOUSLY NOT the fact that you can simply take more shots to the head with an axe. Did experience make you covered in hard, wound reducing scars? No? Did it make you heal faster? No? It clearly meant that you were better able to roll-with-the-punches, making what would have been a kill shot when you were less able into a light wound, and the ability to handle the shock of a worse wound, so that you can continue defending yourself against the next blow, etc, etc... which I think most of us agree on. So I really don't see the stretch to continue to experience making it so that you can turn what would have been a kill-shot into SUCH a minor scratch that in the morning you feel good enough to adventure. Personally I think the system CAN'T give you the specifics of what happens to you, because that's where the role-playing comes in. It's dependent on SO many factors, like what you were hit with, what armour you're wearing (or not), experience level, class, race, and how you are healed (spells or natural), the damage of the shot, and wether it drops you to zero (or bloodied), etc. Only a role-player can take all those factors into account and come up with a story explanation for what actually happened to the character. I find it all part of the fun of the game. An easy excuse for any character in armour is that the blow landed a good solid shot, but that the armour held. The character loses HP from being winded and bruised, but the armour does it's job and saves her life. Even arrows can work this way (one of the harder things to explain how they damage you without putting a big hole in you...) Hey, instead of arguing over something we kind of agree on, why doesn't everyone (no matter which edition you prefer) share a possible explanation for a given scenario? Fitz [/QUOTE]
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