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Camping outside the BBEG's door: yea or nay?
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<blockquote data-quote="aco175" data-source="post: 7629401" data-attributes="member: 27385"><p>I usually allow the PCs to take a rest, but they need to pull back and hide someplace which is normally designed into the adventure even if they do not find it. In 4e Keep on the Shadowfell, there was a place at the end of the hall with a illusionary wall you could see through from the inside. This was a great place to rest and keep guard, but allowed the game to continue. I would roll for wandering monsters and even active patrols if the monsters were smart. </p><p></p><p>The best thing is to pull back to outside the dungeon or all the way back to town. This forces the DM to shuffle things to keep realism active more than needed. The monsters would flee, or dig in and make traps and fortify things preparing for another attack. This now forces the DM to come up with new encounters for the areas that the PCs already went through since he does not know when the PCs are going to rest. I may come up with one or two new encounters if I have the week to plan, but if we are playing through the rest, I now have to throw something together to make it feel a bit more real and the players may get it, but if feels lacking to what would really happen.</p></blockquote><p></p>
[QUOTE="aco175, post: 7629401, member: 27385"] I usually allow the PCs to take a rest, but they need to pull back and hide someplace which is normally designed into the adventure even if they do not find it. In 4e Keep on the Shadowfell, there was a place at the end of the hall with a illusionary wall you could see through from the inside. This was a great place to rest and keep guard, but allowed the game to continue. I would roll for wandering monsters and even active patrols if the monsters were smart. The best thing is to pull back to outside the dungeon or all the way back to town. This forces the DM to shuffle things to keep realism active more than needed. The monsters would flee, or dig in and make traps and fortify things preparing for another attack. This now forces the DM to come up with new encounters for the areas that the PCs already went through since he does not know when the PCs are going to rest. I may come up with one or two new encounters if I have the week to plan, but if we are playing through the rest, I now have to throw something together to make it feel a bit more real and the players may get it, but if feels lacking to what would really happen. [/QUOTE]
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Camping outside the BBEG's door: yea or nay?
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