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Camping outside the BBEG's door: yea or nay?
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<blockquote data-quote="Fanaelialae" data-source="post: 7629417" data-attributes="member: 53980"><p>Back when I first started running, I was extremely reticent to kill PCs. As such, I did allow them to do so without consequence.</p><p></p><p>Nowadays, if they were to do so, I would likely give them a gentle warning. "Are you sure you want to make camp here? This area looks fairly trafficked." If they still decided to do so, then odds are they're going to be attacked during the night and whatever happens, happens. Admittedly, if they pull back it gives the enemy a chance to fortify or escape. In order to circumvent the issue, I try to either design dungeons that can be completed in a single adventure day, or include features that grant the benefits of a long rest (a desecrated temple to a good deity which, if cleansed, will grant the benefits of a long rest one time). Another example would be the classical healing fountain, if the adventure isn't two full adventure days.</p><p></p><p>Of course, sometimes things go wrong, the players have a string of bad luck, and are able to complete less than a full day. In those cases, they need to decide on whether to gamble and push on anyway, or retreat and accept the consequences that result.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7629417, member: 53980"] Back when I first started running, I was extremely reticent to kill PCs. As such, I did allow them to do so without consequence. Nowadays, if they were to do so, I would likely give them a gentle warning. "Are you sure you want to make camp here? This area looks fairly trafficked." If they still decided to do so, then odds are they're going to be attacked during the night and whatever happens, happens. Admittedly, if they pull back it gives the enemy a chance to fortify or escape. In order to circumvent the issue, I try to either design dungeons that can be completed in a single adventure day, or include features that grant the benefits of a long rest (a desecrated temple to a good deity which, if cleansed, will grant the benefits of a long rest one time). Another example would be the classical healing fountain, if the adventure isn't two full adventure days. Of course, sometimes things go wrong, the players have a string of bad luck, and are able to complete less than a full day. In those cases, they need to decide on whether to gamble and push on anyway, or retreat and accept the consequences that result. [/QUOTE]
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Camping outside the BBEG's door: yea or nay?
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