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Community
General Tabletop Discussion
*TTRPGs General
Can 4.0 style class roles and 3.5 character customization co-exist?
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<blockquote data-quote="Gizmoduck5000" data-source="post: 4439277" data-attributes="member: 56304"><p>I think that class roles were present in 3rd Edition, however they weren't as widely acknowledged or quantified as they are now. Also, I believe that the sheer breadth of options available to players by the end of the game's shelf life blurred the division between them.</p><p></p><p>My friends and I have bandied about the idea of making generalized classes based on roles, I.E. Defenders, Leaders, Controllers, Strikers as opposed to Fighters, Clerics, Wizards, Rogues, etc. and simply allowing them to pick any power from their chosen powersource, thus adding a degree of customizability (sic) to our 4th Edition games.</p><p></p><p>This was however only a theoretical exercise and we quickly discovered that this system would inevitably lead to everyone playing Defenders with damage output of Strikers and the AoE capability of Controllers.</p><p></p><p>I think that we will soon see a major swelling of player options for 4th Edition in the coming year, but I think that even with more multiclass feats and classes (I've heard rumors that powersource books such as Martial Power will expand on these options) that there will always be the hard, fast wall of class role limitations that precludes some of what people may want to achieve with their characters.</p><p></p><p>Don't get me wrong though, I don't think that this is necessarily a bad thing. I think that limitations and weaknesses are part of what makes a compelling 3 dimensional character. Afterall, what would Superman be without Kryptonite? Furthermore, I've always thought of D&D as a team sport, and 4E does a good job of encouraging cooperation and group cohesiveness, which is a boon as relationships are another part of what I feel helps define a character. To belabor the comic book references, I think that Cyclops and Wolverine are more interesting together, than they are individually.</p></blockquote><p></p>
[QUOTE="Gizmoduck5000, post: 4439277, member: 56304"] I think that class roles were present in 3rd Edition, however they weren't as widely acknowledged or quantified as they are now. Also, I believe that the sheer breadth of options available to players by the end of the game's shelf life blurred the division between them. My friends and I have bandied about the idea of making generalized classes based on roles, I.E. Defenders, Leaders, Controllers, Strikers as opposed to Fighters, Clerics, Wizards, Rogues, etc. and simply allowing them to pick any power from their chosen powersource, thus adding a degree of customizability (sic) to our 4th Edition games. This was however only a theoretical exercise and we quickly discovered that this system would inevitably lead to everyone playing Defenders with damage output of Strikers and the AoE capability of Controllers. I think that we will soon see a major swelling of player options for 4th Edition in the coming year, but I think that even with more multiclass feats and classes (I've heard rumors that powersource books such as Martial Power will expand on these options) that there will always be the hard, fast wall of class role limitations that precludes some of what people may want to achieve with their characters. Don't get me wrong though, I don't think that this is necessarily a bad thing. I think that limitations and weaknesses are part of what makes a compelling 3 dimensional character. Afterall, what would Superman be without Kryptonite? Furthermore, I've always thought of D&D as a team sport, and 4E does a good job of encouraging cooperation and group cohesiveness, which is a boon as relationships are another part of what I feel helps define a character. To belabor the comic book references, I think that Cyclops and Wolverine are more interesting together, than they are individually. [/QUOTE]
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Can 4.0 style class roles and 3.5 character customization co-exist?
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