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Can 4.0 style class roles and 3.5 character customization co-exist?
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<blockquote data-quote="Najo" data-source="post: 4439397" data-attributes="member: 9959"><p>I don't want to seem like I arguing with you, but I respectfully disagree. I've been playing 40k since 1st edition rogue trader and fantasy since the 3rd edition hardbound books. I currently have an army of eldar, black templars, necrons, and tyranids in 40k. In fantasy, I have High Elves, Dark Elves, Tomb Kings, Vampire Counts, Chaos Daemons, and in the past I've played Empire, Orcs & Goblins, Wood Elves and Beastmen.</p><p></p><p>I have years of experience with the game both as a hobbist and an industry professional. </p><p></p><p>The armies that have flexbility are still limited in some fashion. Eldar have weak armor and small numbers, plus their units are highly specialised. Marines have a very well wounded force, but lack numbers and highly specialised troops like the eldar. Necrons have staying power and anti vehicle weapons, but lack flexibility and speed. Tyranids lack range and armor. Imperial gaurd are fragile to shooting and close combat, but have numbers and mobile armor. Dark Eldar are very fragile, lacking armor and heavy weapons, but they make up for it with hit and run troops and vehicles that a good player can effectively use if they know what they are doing. I can go on and on. Every army has things it is good at and things it is bad at.</p></blockquote><p></p>
[QUOTE="Najo, post: 4439397, member: 9959"] I don't want to seem like I arguing with you, but I respectfully disagree. I've been playing 40k since 1st edition rogue trader and fantasy since the 3rd edition hardbound books. I currently have an army of eldar, black templars, necrons, and tyranids in 40k. In fantasy, I have High Elves, Dark Elves, Tomb Kings, Vampire Counts, Chaos Daemons, and in the past I've played Empire, Orcs & Goblins, Wood Elves and Beastmen. I have years of experience with the game both as a hobbist and an industry professional. The armies that have flexbility are still limited in some fashion. Eldar have weak armor and small numbers, plus their units are highly specialised. Marines have a very well wounded force, but lack numbers and highly specialised troops like the eldar. Necrons have staying power and anti vehicle weapons, but lack flexibility and speed. Tyranids lack range and armor. Imperial gaurd are fragile to shooting and close combat, but have numbers and mobile armor. Dark Eldar are very fragile, lacking armor and heavy weapons, but they make up for it with hit and run troops and vehicles that a good player can effectively use if they know what they are doing. I can go on and on. Every army has things it is good at and things it is bad at. [/QUOTE]
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Can 4.0 style class roles and 3.5 character customization co-exist?
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