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General Tabletop Discussion
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Can 4.0 style class roles and 3.5 character customization co-exist?
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<blockquote data-quote="Krensky" data-source="post: 4440086" data-attributes="member: 30936"><p>4e has very strong niche protection and strictly defined roles. There are different ways of fulfilling a role and those different ways tend to give you a touch of another role, but Defenders defend, Strikers strike, etc. There's also a degree of Rock-Paper-Scissors in it that each role deals with a different type (I don't mean any specific game term here) of opponent better then the other roles. In 4e I don't think you can have the same flexibility that 3.X has without endangering those roles. If a fighter/wizard is a good (not great) Defender and a passable Controller, it weakens it's ability to fulfill it's Role as a Defender and dilutes the party's Controller's Role.</p><p></p><p>Now, other games can do both of these. Spycraft 2.0, for instance, allows you to make a character who is competent in both his class's party role, but is also capable in another as well. As an example: It is relatively easy to make a Hacker who is great with computers and electronics, decent at sneaking and security (picking locks), and a pretty fair shot (decent attack bonus) as well. Now, he's not as good at those things as an Intruder or a Soldier is and they aren't as good as he is with a computer, he can still hold his own with the party when it comes time to sneak into the villain's lair and when the lead starts flying. Also note, this isn't just because of guns, you can do the same sort of tricks with melee weapons or bare fists.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4440086, member: 30936"] 4e has very strong niche protection and strictly defined roles. There are different ways of fulfilling a role and those different ways tend to give you a touch of another role, but Defenders defend, Strikers strike, etc. There's also a degree of Rock-Paper-Scissors in it that each role deals with a different type (I don't mean any specific game term here) of opponent better then the other roles. In 4e I don't think you can have the same flexibility that 3.X has without endangering those roles. If a fighter/wizard is a good (not great) Defender and a passable Controller, it weakens it's ability to fulfill it's Role as a Defender and dilutes the party's Controller's Role. Now, other games can do both of these. Spycraft 2.0, for instance, allows you to make a character who is competent in both his class's party role, but is also capable in another as well. As an example: It is relatively easy to make a Hacker who is great with computers and electronics, decent at sneaking and security (picking locks), and a pretty fair shot (decent attack bonus) as well. Now, he's not as good at those things as an Intruder or a Soldier is and they aren't as good as he is with a computer, he can still hold his own with the party when it comes time to sneak into the villain's lair and when the lead starts flying. Also note, this isn't just because of guns, you can do the same sort of tricks with melee weapons or bare fists. [/QUOTE]
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Community
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Can 4.0 style class roles and 3.5 character customization co-exist?
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