Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Can 4e Handle Different Genres of Fantasy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4720603" data-attributes="member: 40961"><p>First, lets split this up into two questions. The quote from Kamikaze Midget isn't an assertion that 4e can't actually do a setting like Dark Sun. That would be silly. Its an assertion that he's worried that WOTC's "everything is core" philosophy will, should they ever publish Dark Sun 4e, cause them to adulterate Dark Sun with some undefined, inappropriate game element, or fail to include some vital undefined, necessary game element without which Dark Sun isn't Dark Sun.</p><p> </p><p>So, [1] is "can 4e accomplish genre X?" and [2] is "will WOTC, under its present team and philosophy, succeed at or even attempt genre X?"</p><p> </p><p>[1] is probably a "yes" for pretty much any genre you might want, with a few caveats. Magical McGuyver isn't well supported. This is the generally unnamed genre in which players take on the roles of magic wielding engineers who solve problems through lateral thinking and careful analysis and lawyering of the game rules. You may have experienced it in 3e. If not, imagine a group of 1e adventurers entering a dungeon armed with ten foot poles, pitons, hammers, a water clock, two donkeys laden with additional supplies, and twelve henchmen whom they don't expect to survive long enough to have to pay. Now, make all of that equipment into magical items instead of mundane gear, and you have Magical McGuyver. Not every 3e game worked this way, but some did, and 4e seems to have gone out of its way not to support it.</p><p> </p><p>[2] is a little more complex. I do think there are some genres of play that WOTC might choose not to support, and I think that there are some settings that will likely get a genre overhaul. </p><p> </p><p>I'm <em>really</em> not worried about Eberron. If my concern about 4e's treatment of Eberron were expressed as a number, it would be negative. Eberron's genre is already 4e style fantasy. </p><p> </p><p>I'm also not worried about Dark Sun. Its a bit of "grim and gritty" means high fantasy pulp, and in that context the grim and grittiness is largely a matter of description and setting detail and a few setting specific rules (side effects of magic use, psionics for all), so I think it will be fine. </p><p> </p><p>Ravenloft, on the other hand... I think 4e will have problems with it for the same reason that 3e did. It seems to me to be more at home in E6 than in any edition of D&D from 2e onward. The very idea of an epic level hero in Ravenloft seems a bit wrong to me. By that level you should be dead or evil or dead and evil both at once. I'm not sure that my vision of Ravenloft will be supported, simply because its too low magic (for PCs) and too low fantasy (again, for PCs).</p><p> </p><p>So... I do think that WOTC may choose to alter settings where the implied assumptions about heroes are not the same as in 4e, or to not release such settings. That being said, I don't think that the implied assumptions about 4e PCs are very deep, particularly if we're talking about assumptions reflected in actual game rules. Ravenloft conflicts, in my opinion, because one of the assumptions is that you progress up to, potentially, level 30. And Ravenloft will either need to change that, or to put a lot of work into making a satisfying epic level game in a setting where you are supposed to push back the night, but never defeat it.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4720603, member: 40961"] First, lets split this up into two questions. The quote from Kamikaze Midget isn't an assertion that 4e can't actually do a setting like Dark Sun. That would be silly. Its an assertion that he's worried that WOTC's "everything is core" philosophy will, should they ever publish Dark Sun 4e, cause them to adulterate Dark Sun with some undefined, inappropriate game element, or fail to include some vital undefined, necessary game element without which Dark Sun isn't Dark Sun. So, [1] is "can 4e accomplish genre X?" and [2] is "will WOTC, under its present team and philosophy, succeed at or even attempt genre X?" [1] is probably a "yes" for pretty much any genre you might want, with a few caveats. Magical McGuyver isn't well supported. This is the generally unnamed genre in which players take on the roles of magic wielding engineers who solve problems through lateral thinking and careful analysis and lawyering of the game rules. You may have experienced it in 3e. If not, imagine a group of 1e adventurers entering a dungeon armed with ten foot poles, pitons, hammers, a water clock, two donkeys laden with additional supplies, and twelve henchmen whom they don't expect to survive long enough to have to pay. Now, make all of that equipment into magical items instead of mundane gear, and you have Magical McGuyver. Not every 3e game worked this way, but some did, and 4e seems to have gone out of its way not to support it. [2] is a little more complex. I do think there are some genres of play that WOTC might choose not to support, and I think that there are some settings that will likely get a genre overhaul. I'm [I]really[/I] not worried about Eberron. If my concern about 4e's treatment of Eberron were expressed as a number, it would be negative. Eberron's genre is already 4e style fantasy. I'm also not worried about Dark Sun. Its a bit of "grim and gritty" means high fantasy pulp, and in that context the grim and grittiness is largely a matter of description and setting detail and a few setting specific rules (side effects of magic use, psionics for all), so I think it will be fine. Ravenloft, on the other hand... I think 4e will have problems with it for the same reason that 3e did. It seems to me to be more at home in E6 than in any edition of D&D from 2e onward. The very idea of an epic level hero in Ravenloft seems a bit wrong to me. By that level you should be dead or evil or dead and evil both at once. I'm not sure that my vision of Ravenloft will be supported, simply because its too low magic (for PCs) and too low fantasy (again, for PCs). So... I do think that WOTC may choose to alter settings where the implied assumptions about heroes are not the same as in 4e, or to not release such settings. That being said, I don't think that the implied assumptions about 4e PCs are very deep, particularly if we're talking about assumptions reflected in actual game rules. Ravenloft conflicts, in my opinion, because one of the assumptions is that you progress up to, potentially, level 30. And Ravenloft will either need to change that, or to put a lot of work into making a satisfying epic level game in a setting where you are supposed to push back the night, but never defeat it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can 4e Handle Different Genres of Fantasy?
Top