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Can 5e Be Mythic?
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<blockquote data-quote="Uni-the-Unicorn!" data-source="post: 8357476" data-attributes="member: 6909860"><p>OK, when I read the OP I was thinking how do you do a Folklore setting in D&D and then I read [USER=6704184]@doctorbadwolf[/USER] 's clarification <a href="https://www.enworld.org/threads/can-5e-be-mythic.681684/post-8356929" target="_blank">here</a>, I shifted to thinking about how D&D can do a mythic setting. I think these are different things.</p><p></p><p>Folklore:</p><ul> <li data-xf-list-type="ul">Often the protagonists are commoners or from a humble background</li> <li data-xf-list-type="ul">Protagonist survive mostly on wit and luck.<ul> <li data-xf-list-type="ul">They find the magical item</li> <li data-xf-list-type="ul">They trick the witch</li> </ul></li> <li data-xf-list-type="ul">Magic is strictly NPC and ritual in nature, maybe with some curses thrown in</li> </ul><p>Mythic:</p><ul> <li data-xf-list-type="ul">The protagonists is special: noble blood, a king, a prince, or a demigod.</li> <li data-xf-list-type="ul">Protagonist survives by their superior strength or skill or wit or some combination of those. But primarily the protagonist is superior to everyone else.<ul> <li data-xf-list-type="ul">They overpower the minotaur</li> <li data-xf-list-type="ul">They slay the dragon</li> </ul></li> <li data-xf-list-type="ul">Magic is typically NPC, but they may have magic in their blood</li> </ul><p></p><p><u>So, how can D&D do these. Well...</u></p><p></p><p><strong>Folklore D&D 5e:</strong></p><ul> <li data-xf-list-type="ul">No or very limited magic using classes, only ritual magic<ul> <li data-xf-list-type="ul">May need further magic rule revisions depending on how much you want rules vs roleplaying magic.</li> </ul></li> <li data-xf-list-type="ul">Magic users are generally NPCs not players.</li> <li data-xf-list-type="ul">Start at level 0</li> <li data-xf-list-type="ul">Most NPC are low level/CR</li> <li data-xf-list-type="ul">PCs are commoners, pick suitable backgrounds (no nobles or knights)</li> <li data-xf-list-type="ul">Every one gets halfling luck and the lucky feat</li> <li data-xf-list-type="ul">I think the rest is basically down to how you roleplay the characters and NPCs to provide the folklore feel, but you could add more rules if you want.</li> </ul><p><strong>Mythic D&D 5e:</strong></p><ul> <li data-xf-list-type="ul">PC are special, select suitable backgrounds</li> <li data-xf-list-type="ul">PCs start with higher stats and/or exaggerate what stats can do (ex. Carry capacity might = your strength score x your strength modifier cubed, or 2,500lbs at 20 instead of 300lbs) </li> <li data-xf-list-type="ul">PCs start with a supernatural gift<ul> <li data-xf-list-type="ul">This could be a bonus feat (this could be tailored to they type of mythic you want)</li> <li data-xf-list-type="ul">This could be a supernatural gift like in the DMG or Theros</li> <li data-xf-list-type="ul">This could be an epic boon</li> <li data-xf-list-type="ul">This could be a combination of all of the above, just depends how "mythic" you want to get</li> </ul></li> <li data-xf-list-type="ul">PCs have a mythic path that provide goals, but also benefits. I would use the Theros deity champions as framework, but not require piety, but instead tie the benefits to story elements.</li> <li data-xf-list-type="ul">NPCs are mostly low level /CR (to emphasis how special the PC is)</li> <li data-xf-list-type="ul">I think the rest is basically down to how you roleplay the characters and NPCs to provide the folklore feel, but you could add more rules if you want.</li> </ul></blockquote><p></p>
[QUOTE="Uni-the-Unicorn!, post: 8357476, member: 6909860"] OK, when I read the OP I was thinking how do you do a Folklore setting in D&D and then I read [USER=6704184]@doctorbadwolf[/USER] 's clarification [URL='https://www.enworld.org/threads/can-5e-be-mythic.681684/post-8356929']here[/URL], I shifted to thinking about how D&D can do a mythic setting. I think these are different things. Folklore: [LIST] [*]Often the protagonists are commoners or from a humble background [*]Protagonist survive mostly on wit and luck. [LIST] [*]They find the magical item [*]They trick the witch [/LIST] [*]Magic is strictly NPC and ritual in nature, maybe with some curses thrown in [/LIST] Mythic: [LIST] [*]The protagonists is special: noble blood, a king, a prince, or a demigod. [*]Protagonist survives by their superior strength or skill or wit or some combination of those. But primarily the protagonist is superior to everyone else. [LIST] [*]They overpower the minotaur [*]They slay the dragon [/LIST] [*]Magic is typically NPC, but they may have magic in their blood [/LIST] [U]So, how can D&D do these. Well...[/U] [B]Folklore D&D 5e:[/B] [LIST] [*]No or very limited magic using classes, only ritual magic [LIST] [*]May need further magic rule revisions depending on how much you want rules vs roleplaying magic. [/LIST] [*]Magic users are generally NPCs not players. [*]Start at level 0 [*]Most NPC are low level/CR [*]PCs are commoners, pick suitable backgrounds (no nobles or knights) [*]Every one gets halfling luck and the lucky feat [*]I think the rest is basically down to how you roleplay the characters and NPCs to provide the folklore feel, but you could add more rules if you want. [/LIST] [B]Mythic D&D 5e:[/B] [LIST] [*]PC are special, select suitable backgrounds [*]PCs start with higher stats and/or exaggerate what stats can do (ex. Carry capacity might = your strength score x your strength modifier cubed, or 2,500lbs at 20 instead of 300lbs) [*]PCs start with a supernatural gift [LIST] [*]This could be a bonus feat (this could be tailored to they type of mythic you want) [*]This could be a supernatural gift like in the DMG or Theros [*]This could be an epic boon [*]This could be a combination of all of the above, just depends how "mythic" you want to get [/LIST] [*]PCs have a mythic path that provide goals, but also benefits. I would use the Theros deity champions as framework, but not require piety, but instead tie the benefits to story elements. [*]NPCs are mostly low level /CR (to emphasis how special the PC is) [*]I think the rest is basically down to how you roleplay the characters and NPCs to provide the folklore feel, but you could add more rules if you want. [/LIST] [/QUOTE]
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