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Can 5e Be Mythic?
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<blockquote data-quote="Garthanos" data-source="post: 8375250" data-attributes="member: 82504"><p>Analysis</p><p></p><p>That half rule for high end spell levels is almost admitting that spell casters are already epic. Which I agree with.</p><p></p><p></p><p>These hero points do not make for superheroes they make things a little less dicey once in a while and its spread across the entire level.</p><p></p><p></p><p>This can support longer combats but it butts up against the action economy a lot of the time. And spending your action on this means not harming an enemy either, If you have some special ability that allowed you to do it as a bonus action that would be different.</p><p></p><p>Allow spending HD anytime someone heals you (even let the fighter do it to self) but with no action cost in addition to the above.</p><p></p><p></p><p>That seems mechanically cumbersome with a lot of if clauses and checks, some are to ensure hay this only works on minions at minimum remove that requirement that they be undamaged.</p><p></p><p>Hmmm</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8375250, member: 82504"] Analysis That half rule for high end spell levels is almost admitting that spell casters are already epic. Which I agree with. These hero points do not make for superheroes they make things a little less dicey once in a while and its spread across the entire level. This can support longer combats but it butts up against the action economy a lot of the time. And spending your action on this means not harming an enemy either, If you have some special ability that allowed you to do it as a bonus action that would be different. Allow spending HD anytime someone heals you (even let the fighter do it to self) but with no action cost in addition to the above. That seems mechanically cumbersome with a lot of if clauses and checks, some are to ensure hay this only works on minions at minimum remove that requirement that they be undamaged. Hmmm [/QUOTE]
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Can 5e Be Mythic?
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