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General Tabletop Discussion
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Can 5E bring the wonder and mystery back to Magic Items?
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<blockquote data-quote="Mishihari Lord" data-source="post: 5775609" data-attributes="member: 128"><p>I definitely would like more mystery in magic items. It makes the game a lot more fun. I think you need three things two make this happen. First a whole bunch of unique and untemplated magic items, like AD&D, or maybe the Warehouse 23 basement page (which appears to be offline at the moment).</p><p></p><p>The second thing you need is an agreement that the players don't look at the magic item list. Obviously this won't work in every group, especially those with multiple DMs.</p><p></p><p>Third, you need magic items to be figured out during play, no identify spells, no just handing over the item description.</p><p></p><p>This is how we did it back in the day with AD&D, and it's certainly the most fun I've had with magic items.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 5775609, member: 128"] I definitely would like more mystery in magic items. It makes the game a lot more fun. I think you need three things two make this happen. First a whole bunch of unique and untemplated magic items, like AD&D, or maybe the Warehouse 23 basement page (which appears to be offline at the moment). The second thing you need is an agreement that the players don't look at the magic item list. Obviously this won't work in every group, especially those with multiple DMs. Third, you need magic items to be figured out during play, no identify spells, no just handing over the item description. This is how we did it back in the day with AD&D, and it's certainly the most fun I've had with magic items. [/QUOTE]
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Can 5E bring the wonder and mystery back to Magic Items?
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