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Community
General Tabletop Discussion
*Dungeons & Dragons
Can 5E bring the wonder and mystery back to Magic Items?
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<blockquote data-quote="Gort" data-source="post: 5777460" data-attributes="member: 11239"><p>What 3e did right in this area:</p><p></p><p>Many magic items were very powerful, which made them feel good to own.</p><p></p><p>What 3e did wrong:</p><p></p><p>Many of the magic items became "standard equipment" which everyone ended up wearing, because they shored up terrible areas of rules deficiency. <em>Ring of Freedom of Movement</em> because you'll never beat a monster four size categories higher than you in a grapple? <em>Soulfire armour</em> because level drain was horrifically crippling? Yeah, that's what I'm talking about. Also the stat boost ones which nobody in their right mind would avoid taking.</p><p></p><p>What 4e did right in this area:</p><p></p><p><em>Almost</em> got rid of "standard equipment" items. Certain combinations of items for maximising damage when you charge remained, as well as things like the <em>Iron Armbands of Power</em> which are just a flat bonus to damage. Step in the right direction, but take the last step please.</p><p></p><p>What 4e did wrong in this area:</p><p></p><p>Many of the magic items were extremely specific in their use - many would only benefit members of a single class, and even then not by that much. They were (mostly) well-balanced, but they just didn't have the same "oomph" that some items from 3e did.</p><p></p><p>Why I have hope:</p><p></p><p>The items from <em>Mordenkainen's Magnificent Emporium</em> felt a lot more powerful than the previous ones - a step in the right direction. Put me down for "I want to see fewer, more powerful magic items, without plusses on them".</p></blockquote><p></p>
[QUOTE="Gort, post: 5777460, member: 11239"] What 3e did right in this area: Many magic items were very powerful, which made them feel good to own. What 3e did wrong: Many of the magic items became "standard equipment" which everyone ended up wearing, because they shored up terrible areas of rules deficiency. [i]Ring of Freedom of Movement[/i] because you'll never beat a monster four size categories higher than you in a grapple? [i]Soulfire armour[/i] because level drain was horrifically crippling? Yeah, that's what I'm talking about. Also the stat boost ones which nobody in their right mind would avoid taking. What 4e did right in this area: [i]Almost[/i] got rid of "standard equipment" items. Certain combinations of items for maximising damage when you charge remained, as well as things like the [i]Iron Armbands of Power[/i] which are just a flat bonus to damage. Step in the right direction, but take the last step please. What 4e did wrong in this area: Many of the magic items were extremely specific in their use - many would only benefit members of a single class, and even then not by that much. They were (mostly) well-balanced, but they just didn't have the same "oomph" that some items from 3e did. Why I have hope: The items from [i]Mordenkainen's Magnificent Emporium[/i] felt a lot more powerful than the previous ones - a step in the right direction. Put me down for "I want to see fewer, more powerful magic items, without plusses on them". [/QUOTE]
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Can 5E bring the wonder and mystery back to Magic Items?
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