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General Tabletop Discussion
*Dungeons & Dragons
Can a caster tell if someone saved or not against their spell?
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<blockquote data-quote="Lanefan" data-source="post: 8229716" data-attributes="member: 29398"><p>I never tell them whether a save was made or not, until-unless the effects (or lack of) become obvious and-or the PCs do some work to find out, for a few reasons:</p><p></p><p>First, if the target is somehow immune to the effect I want to be able to go through the motions anyway even if the roll is meaningless: e.g. casting a fear effect on someone who is for whatever reason fearless - did the target resist that? Better try another one. The PCs won't and can't know the difference in this case between an immune target and a lucky one. On a broader scale, I-as-DM reserve the right to make meaningless or fake rolls at any time.</p><p></p><p>Second, it allows for trickery with charm etc. as described upthread.</p><p></p><p>Third, in general it keeps them guessing just that little bit longer. In a game last night, for example, I fireballed a group of dire wolves at a distance - I thought I got them all (perfect aim roll) but didn't, as there was at least one I hadn't seen; and though most of them got to us looking a bit singed we had no way of knowing how much any one of them had been softened up. In the same battle some of the wolves were Slow-ed; we've put a save on Slow, and as the wolves were already engaged they weren't moving much, meaning we had no real way of knowing which had been affected until the next round, when some didn't get all their attacks.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8229716, member: 29398"] I never tell them whether a save was made or not, until-unless the effects (or lack of) become obvious and-or the PCs do some work to find out, for a few reasons: First, if the target is somehow immune to the effect I want to be able to go through the motions anyway even if the roll is meaningless: e.g. casting a fear effect on someone who is for whatever reason fearless - did the target resist that? Better try another one. The PCs won't and can't know the difference in this case between an immune target and a lucky one. On a broader scale, I-as-DM reserve the right to make meaningless or fake rolls at any time. Second, it allows for trickery with charm etc. as described upthread. Third, in general it keeps them guessing just that little bit longer. In a game last night, for example, I fireballed a group of dire wolves at a distance - I thought I got them all (perfect aim roll) but didn't, as there was at least one I hadn't seen; and though most of them got to us looking a bit singed we had no way of knowing how much any one of them had been softened up. In the same battle some of the wolves were Slow-ed; we've put a save on Slow, and as the wolves were already engaged they weren't moving much, meaning we had no real way of knowing which had been affected until the next round, when some didn't get all their attacks. [/QUOTE]
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Can a caster tell if someone saved or not against their spell?
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