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Can a caster tell if someone saved or not against their spell?
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<blockquote data-quote="jgsugden" data-source="post: 8229981" data-attributes="member: 2629"><p>The way I see it (and as far as I know this contradicts no rules - except the one house rule I specifically call out):</p><p></p><p>1.) Bob casts a spell. If Bob wishes to do so subtly, he may roll a stealth check to try to do it on the QT. However, this is usually done at disadvantage (DM ruling on how hard it is). If there is something that needs to happen during casting, such as wording a suggestion during the casting of the suggestion spell</p><p>2.) DM determines whether anyone can see or hear the spell being cast. Maybe even smell if it has stinky components. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> This may involve perception check. This only determines that a spell is being cast, not what the spell is. If the spell has a target,and the spellcaster is seen casting, I will hint at the target.</p><p>3.) If someone observes the spell being cast,and they have the capability, they can cast a counterspell. Alternatively, they can use their reaction to identify the spell. (As a house rule, if the spell is known to you, or available to be prepared by you, you do not require a reaction and can identify it for free - this requires the DM to know the spells that each PC has - knowing the cleric spell lists, the druid lists, the spells known of a sorcerer, the wizard's spellbook, etc...).</p><p>4.) Check the spell description for indications of obvious effects at casting. If so, describe them to those that observe it,</p><p>5.) If observed, they can use their reaction to identify the spell. It is too late to counterspell.</p><p>6.) Determine if the spell takes effect. This may involve saving throws or attack rolls.</p><p>7.) Check the spell description and determine if there is an obvious effect based upon whether the spell took effect. If so, describe them to those that observe it. On Strength and Dexterity saves, as well as many attack rolls, this also involves actions that go with the saving throw.</p><p>8.) If observed, they can use their reaction to identify the spell. It is still too late to counterpsell.</p><p></p><p>For spell-like abilities, such as the School of Enchantment Hypnotic Gaze, there is no spellcasting, but might be obvious activities that take place when spellcasting would normally take place.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8229981, member: 2629"] The way I see it (and as far as I know this contradicts no rules - except the one house rule I specifically call out): 1.) Bob casts a spell. If Bob wishes to do so subtly, he may roll a stealth check to try to do it on the QT. However, this is usually done at disadvantage (DM ruling on how hard it is). If there is something that needs to happen during casting, such as wording a suggestion during the casting of the suggestion spell 2.) DM determines whether anyone can see or hear the spell being cast. Maybe even smell if it has stinky components. :) This may involve perception check. This only determines that a spell is being cast, not what the spell is. If the spell has a target,and the spellcaster is seen casting, I will hint at the target. 3.) If someone observes the spell being cast,and they have the capability, they can cast a counterspell. Alternatively, they can use their reaction to identify the spell. (As a house rule, if the spell is known to you, or available to be prepared by you, you do not require a reaction and can identify it for free - this requires the DM to know the spells that each PC has - knowing the cleric spell lists, the druid lists, the spells known of a sorcerer, the wizard's spellbook, etc...). 4.) Check the spell description for indications of obvious effects at casting. If so, describe them to those that observe it, 5.) If observed, they can use their reaction to identify the spell. It is too late to counterspell. 6.) Determine if the spell takes effect. This may involve saving throws or attack rolls. 7.) Check the spell description and determine if there is an obvious effect based upon whether the spell took effect. If so, describe them to those that observe it. On Strength and Dexterity saves, as well as many attack rolls, this also involves actions that go with the saving throw. 8.) If observed, they can use their reaction to identify the spell. It is still too late to counterpsell. For spell-like abilities, such as the School of Enchantment Hypnotic Gaze, there is no spellcasting, but might be obvious activities that take place when spellcasting would normally take place. [/QUOTE]
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Can a caster tell if someone saved or not against their spell?
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