Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Can a Critical Hit miss?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 7417957" data-attributes="member: 2525"><p>Here is how I break this down:</p><p></p><p></p><p></p><p>Rule 1: "You give away your position if you make noise." So, PCs know the position of the enemy who made the noise. Automatically. No roll necessary.</p><p></p><p></p><p></p><p>They already know where that foe who made the noise is at. No check needed.</p><p></p><p></p><p></p><p>The attacker is in heavy foliage, which triggers </p><p></p><p>Rule 2: "areas such as darkness, opaque fog, or <strong>dense foliage</strong> - blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area."</p><p></p><p>and</p><p></p><p>Rule 3: "A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage."</p><p></p><p>Perception does not require sight, so no skill check automatically fails here. However, the attack roll the enemy made with the crossbows should be done at Advantage per this rule. </p><p></p><p>The attack also triggers: </p><p></p><p>Rule 4 "when you make an attack, you give away your location when the attack hits or misses."</p><p></p><p></p><p></p><p>No roll should be required. PC automatically knows the foes location per Rule 4 because foe made attack.</p><p></p><p></p><p></p><p>Because foe is in dense foliage, the PC's attack roll should be done at disadvantage, per Rule 3 above.</p><p></p><p></p><p></p><p>Their position was already revealed multiple times (first with the noise, next with the attack) so the PCs perceive the foe (even though they cannot see the foe). To "stealth away" they have to be not perceived first. IE they'd have to move to a new location which is also covered with dense foliage and then attempt a hide action again...and the PCs currently perceive them so they know when they're no longer in that spot. So I would not have called for an attack roll prior to informing the PCs that the foe they perceived after the crossbow attack is no longer perceived in that spot. The PCs can now attempt to attack it anyway, but they must 1) designate a new location to attack (due to blinded condition), and 2) make their attack roll at disadvantage due to the dense foliage (due to blinded condition).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7417957, member: 2525"] Here is how I break this down: Rule 1: "You give away your position if you make noise." So, PCs know the position of the enemy who made the noise. Automatically. No roll necessary. They already know where that foe who made the noise is at. No check needed. The attacker is in heavy foliage, which triggers Rule 2: "areas such as darkness, opaque fog, or [B]dense foliage[/B] - blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area." and Rule 3: "A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage." Perception does not require sight, so no skill check automatically fails here. However, the attack roll the enemy made with the crossbows should be done at Advantage per this rule. The attack also triggers: Rule 4 "when you make an attack, you give away your location when the attack hits or misses." No roll should be required. PC automatically knows the foes location per Rule 4 because foe made attack. Because foe is in dense foliage, the PC's attack roll should be done at disadvantage, per Rule 3 above. Their position was already revealed multiple times (first with the noise, next with the attack) so the PCs perceive the foe (even though they cannot see the foe). To "stealth away" they have to be not perceived first. IE they'd have to move to a new location which is also covered with dense foliage and then attempt a hide action again...and the PCs currently perceive them so they know when they're no longer in that spot. So I would not have called for an attack roll prior to informing the PCs that the foe they perceived after the crossbow attack is no longer perceived in that spot. The PCs can now attempt to attack it anyway, but they must 1) designate a new location to attack (due to blinded condition), and 2) make their attack roll at disadvantage due to the dense foliage (due to blinded condition). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can a Critical Hit miss?
Top