Odhanan
Adventurer
This is not a thread about narrativist DMs, novel techniques applied to RPG campaigns.
It's about playing an RPG Campaign and wanting to write a novel out of it, but keeping the two separate and thinking that indeed, the two things are truly different. How are they different, exactly?
When does a D&D Campaign make a great novel? Which conditions, what transformations, which modifications, re-writings, changes in focus and so on, are necessary for a D&D Campaign to become great novel material?
There have been successful adaptations of D&D Campaigns into novels before: the first DragonLance novels come to mind. What made them so successful? How were the original modules modified so that they could become decent novels?
Or do you think that D&D Campaigns should remain RPG campaigns and never be translated into novels? Why, then?
It's about playing an RPG Campaign and wanting to write a novel out of it, but keeping the two separate and thinking that indeed, the two things are truly different. How are they different, exactly?
When does a D&D Campaign make a great novel? Which conditions, what transformations, which modifications, re-writings, changes in focus and so on, are necessary for a D&D Campaign to become great novel material?
There have been successful adaptations of D&D Campaigns into novels before: the first DragonLance novels come to mind. What made them so successful? How were the original modules modified so that they could become decent novels?
Or do you think that D&D Campaigns should remain RPG campaigns and never be translated into novels? Why, then?