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General Tabletop Discussion
*TTRPGs General
Can a D&D Campaign make a great Novel? Under which conditions?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3106162" data-attributes="member: 35788"><p>Odhanan, I'd be interested in your opinion of my Story Hour since you brought this topic up. My story is fictional - and not a transcript of a game - yet it is based off of D&D 3.5 characterizations. I'm just wondering from your perspective if it makes the grade or not! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>I think the poster two above me makes a good point. Good stories are made by believably deep characters. Characters who have motivations. Those motivations are not 100% reliable - giving them an occasional moment of spontenaity - yet for the most part the character is driven in a certain fairly reliable direction. Many RPG table-top adventurers don't have the worlds most thought out backgrounds... Not all, of course.</p><p></p><p>Furthermore, I think it is important to identify the use of magic at the beginning. People are willing to believe magic in a novel so long as it is consistant. One wizard who can summon lightning from heaven is believable if another can fling flaming balls that explode upon impact. But beginning the story with only being able to hardly levetate a two pound object and evolving as the story goes simply rings or a converted table-top adventure. When I write, I want even my "low-level" characters to experience high powered magic. Sure, I make it clear at the beginning of the story that the main characters may just be learning it so they can't do the good stuff. But I also make sure there are some cool examples of the good stuff from the very beginning. [I think this is true of combat, weapons, items, etc.]</p><p></p><p>Anyway ... hope this helps your understanding!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3106162, member: 35788"] Odhanan, I'd be interested in your opinion of my Story Hour since you brought this topic up. My story is fictional - and not a transcript of a game - yet it is based off of D&D 3.5 characterizations. I'm just wondering from your perspective if it makes the grade or not! :lol: I think the poster two above me makes a good point. Good stories are made by believably deep characters. Characters who have motivations. Those motivations are not 100% reliable - giving them an occasional moment of spontenaity - yet for the most part the character is driven in a certain fairly reliable direction. Many RPG table-top adventurers don't have the worlds most thought out backgrounds... Not all, of course. Furthermore, I think it is important to identify the use of magic at the beginning. People are willing to believe magic in a novel so long as it is consistant. One wizard who can summon lightning from heaven is believable if another can fling flaming balls that explode upon impact. But beginning the story with only being able to hardly levetate a two pound object and evolving as the story goes simply rings or a converted table-top adventure. When I write, I want even my "low-level" characters to experience high powered magic. Sure, I make it clear at the beginning of the story that the main characters may just be learning it so they can't do the good stuff. But I also make sure there are some cool examples of the good stuff from the very beginning. [I think this is true of combat, weapons, items, etc.] Anyway ... hope this helps your understanding! [/QUOTE]
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Can a D&D Campaign make a great Novel? Under which conditions?
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