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General Tabletop Discussion
*TTRPGs General
Can A Dm Improve His Players?
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<blockquote data-quote="brak1" data-source="post: 373975" data-attributes="member: 5390"><p>Withholding the Mountain Dew sometimes works as well.</p><p></p><p>Actually, I think that this is where a little player-specific subplotting might work well. Involve player number one in something that leads his/her character to a choice about communicating with his fellows or something terrible will happen. Maybe he/she is having prophetic dreams. For player #2 a subplot that involves never once making a roll (unless it's a skill check or something similiar) and plays on what little background they've come up. Make their character seem more interesting to them and they may start picking up the slack.</p><p></p><p>It's a lot of extra work for the DM, but often worth it. I was pleased this past gaming session to put my group in a situation where they had to just sit and talk to each other for a while. I went off to the bathroom and when I came back they were still talking - in character! A great leap from the "why don't I have a +1 sword yet?" days of yore!</p></blockquote><p></p>
[QUOTE="brak1, post: 373975, member: 5390"] Withholding the Mountain Dew sometimes works as well. Actually, I think that this is where a little player-specific subplotting might work well. Involve player number one in something that leads his/her character to a choice about communicating with his fellows or something terrible will happen. Maybe he/she is having prophetic dreams. For player #2 a subplot that involves never once making a roll (unless it's a skill check or something similiar) and plays on what little background they've come up. Make their character seem more interesting to them and they may start picking up the slack. It's a lot of extra work for the DM, but often worth it. I was pleased this past gaming session to put my group in a situation where they had to just sit and talk to each other for a while. I went off to the bathroom and when I came back they were still talking - in character! A great leap from the "why don't I have a +1 sword yet?" days of yore! [/QUOTE]
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