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Can A Dm Improve His Players?
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<blockquote data-quote="BluWolf" data-source="post: 374042" data-attributes="member: 627"><p>I will give you an unequivical maybe.</p><p></p><p>I think it really comes down to what the individual player wants out of the game.</p><p></p><p>If they are just playing the game as a form of escapist entertainment and don't show much interest in more than hack-n-slash then I would say probably not. There is nothing wrong with this sort of player. They just want to play Conan or Drizzt or some such clone and walk aorund and beat on things and maybe collect some treasure. Thats fine, but you will probablt be a little hard pressed to get them to appreciate some more subtle qualities of the game.</p><p></p><p>Some one that is new or has just never had anyone show them different aspects of the game but is interested is another story all together.</p><p></p><p>I had a player in my last group that has been playing for some 15 years off and on but almost everytime he wanted to take an action you had to walk him through the mechanics. Not all the time, but most of the time. He was a great player from the aspect of interest and always showing up but just never showed any real interest in learning the mechanics. </p><p></p><p>Eventually he had an idea for a different sort of character he wanted to play. He gave me the concept and the background and I told him if he could find some material (Prc, feats, skills..) that would do the trick I would consider it. He basically wanted to play a gladiator but i wasn't goin gto tell him that. </p><p></p><p>So he ran off and bought a PHB (after borrowing ours for god knows ho long) and started reading up. Started sending me questions by email and eventually started quoting rules at the table occasionally. He started actually having MORE fun at the games. </p><p></p><p>"I never knew how cool this game was!"</p><p></p><p>My jaw hit the floor at that one. </p><p></p><p>To some up. DM know thy players.</p><p></p><p>If you have a quiet guy with great ideas. Focus some attention on him and make everyone else at the table shut up. Spot light him a few times with a good chance of success. Reward him for those efforts.</p><p></p><p>If some one doesn't know a rule, make them look it up. Tell everyone else to shut up. Make him explain it too you.</p><p></p><p>If you have a player who is there to make things bleed and no more. It might be time for you to adjust your expectations.</p></blockquote><p></p>
[QUOTE="BluWolf, post: 374042, member: 627"] I will give you an unequivical maybe. I think it really comes down to what the individual player wants out of the game. If they are just playing the game as a form of escapist entertainment and don't show much interest in more than hack-n-slash then I would say probably not. There is nothing wrong with this sort of player. They just want to play Conan or Drizzt or some such clone and walk aorund and beat on things and maybe collect some treasure. Thats fine, but you will probablt be a little hard pressed to get them to appreciate some more subtle qualities of the game. Some one that is new or has just never had anyone show them different aspects of the game but is interested is another story all together. I had a player in my last group that has been playing for some 15 years off and on but almost everytime he wanted to take an action you had to walk him through the mechanics. Not all the time, but most of the time. He was a great player from the aspect of interest and always showing up but just never showed any real interest in learning the mechanics. Eventually he had an idea for a different sort of character he wanted to play. He gave me the concept and the background and I told him if he could find some material (Prc, feats, skills..) that would do the trick I would consider it. He basically wanted to play a gladiator but i wasn't goin gto tell him that. So he ran off and bought a PHB (after borrowing ours for god knows ho long) and started reading up. Started sending me questions by email and eventually started quoting rules at the table occasionally. He started actually having MORE fun at the games. "I never knew how cool this game was!" My jaw hit the floor at that one. To some up. DM know thy players. If you have a quiet guy with great ideas. Focus some attention on him and make everyone else at the table shut up. Spot light him a few times with a good chance of success. Reward him for those efforts. If some one doesn't know a rule, make them look it up. Tell everyone else to shut up. Make him explain it too you. If you have a player who is there to make things bleed and no more. It might be time for you to adjust your expectations. [/QUOTE]
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