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Can A Dm Improve His Players?
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<blockquote data-quote="Darklance" data-source="post: 374172" data-attributes="member: 289"><p>I just started a Alternity campaign and I came up with a little system to do this.</p><p></p><p>Lets face it, all players want to advance their character. Gain XP, make them better, stronger, etc.</p><p></p><p>So...I instituted XP punishment. My system of XP distribution goes like this. Every "episode" (that may span more than one session) I award XP in 3 areas.</p><p></p><p>1) Participation. 0-2 points</p><p>0 points- Player did nothing, very little, or was really hurting the creativity of the group</p><p>1 point- Player did a fair job of Participating. They did their part of executing any given plan etc.</p><p>2 points- Player did a great job participating. He came up with ideas, discussed/modified ideas/ worked well with the group/ did something the really surprised me etc.</p><p></p><p>2) Role Playing- 0-2 points</p><p>0 points- Player did no role playing, or played his character in a manner that did not fit it.</p><p>1 point- Player did a fair job of role playing</p><p>2 points- The player had his race/class/ character personality down perfectly.</p><p></p><p>3) Anything 0-1 points</p><p>This is my "You did something that caught be off guard category"</p><p>They saved the guy I thought would surly get assassinated, they saw through my plot and went to the source, they stopped themselves form being framed etc. I usually don't give this one out and when I do its usually only to one or two players.</p><p></p><p>I find this system works great for several reasons. First, it takes the emphasis off Combat. So what if you killed the alien? Why didn't you save your ammo and sneak around it? Why kill the guy trying to stir up rebellion when you can do some hacking, get some dirt on him, and discredit him before things get out of control?</p><p>Second, players are literally competing to role-play. My worst player who only spoke in 3rd person is now constantly talking in 1st and coming up with great ideas. Everyone is scrambling to come up with the winning plan.</p><p></p><p>This method could easily be converted to D&D.</p></blockquote><p></p>
[QUOTE="Darklance, post: 374172, member: 289"] I just started a Alternity campaign and I came up with a little system to do this. Lets face it, all players want to advance their character. Gain XP, make them better, stronger, etc. So...I instituted XP punishment. My system of XP distribution goes like this. Every "episode" (that may span more than one session) I award XP in 3 areas. 1) Participation. 0-2 points 0 points- Player did nothing, very little, or was really hurting the creativity of the group 1 point- Player did a fair job of Participating. They did their part of executing any given plan etc. 2 points- Player did a great job participating. He came up with ideas, discussed/modified ideas/ worked well with the group/ did something the really surprised me etc. 2) Role Playing- 0-2 points 0 points- Player did no role playing, or played his character in a manner that did not fit it. 1 point- Player did a fair job of role playing 2 points- The player had his race/class/ character personality down perfectly. 3) Anything 0-1 points This is my "You did something that caught be off guard category" They saved the guy I thought would surly get assassinated, they saw through my plot and went to the source, they stopped themselves form being framed etc. I usually don't give this one out and when I do its usually only to one or two players. I find this system works great for several reasons. First, it takes the emphasis off Combat. So what if you killed the alien? Why didn't you save your ammo and sneak around it? Why kill the guy trying to stir up rebellion when you can do some hacking, get some dirt on him, and discredit him before things get out of control? Second, players are literally competing to role-play. My worst player who only spoke in 3rd person is now constantly talking in 1st and coming up with great ideas. Everyone is scrambling to come up with the winning plan. This method could easily be converted to D&D. [/QUOTE]
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