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Can A Dm Improve His Players?
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<blockquote data-quote="barsoomcore" data-source="post: 374337" data-attributes="member: 812"><p>Sorry, I don't understand the question. I haven't used this method. In teaching both English and martial arts, though, I can tell you that creating environments for people to succeed is a far more powerful tool than any reward/punishment system.</p><p></p><p>Unless what you're trying to do is coerce people into a certain pattern of behaviour, regardless of what they actually want. Then reward/punishment is the best system. It works very well with animals -- though even there, the superior method is reward/reward system -- no punishment at all.</p><p></p><p>My concern with individual XP awards is that varying awards across a group will always result in the perception of those who receive less that they have been punished. A dog doesn't really process that the other dog got TWO treats, she only knows that she herself did or did not get a treat. People aren't like that so I don't believe they should be trained like that. Not if what you're concerned with is their well-being and happiness.</p><p></p><p>Again, if what you want to do is provoke a certain behavior, then reward/punishment is the way to go. If you want to help people have as much fun as they can and learn as much as they can, then creating a success environment is the only real method that works. It's much more difficult, takes longer and is often misunderstood as some sort of namby-pamby "Everyone's Okay!" school of "thought". But it is the only reliable method I know of to actually transform people (rather than mold their behaviour).</p><p></p><p>It's what military groups use, martial arts schools, great software development teams -- it works.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 374337, member: 812"] Sorry, I don't understand the question. I haven't used this method. In teaching both English and martial arts, though, I can tell you that creating environments for people to succeed is a far more powerful tool than any reward/punishment system. Unless what you're trying to do is coerce people into a certain pattern of behaviour, regardless of what they actually want. Then reward/punishment is the best system. It works very well with animals -- though even there, the superior method is reward/reward system -- no punishment at all. My concern with individual XP awards is that varying awards across a group will always result in the perception of those who receive less that they have been punished. A dog doesn't really process that the other dog got TWO treats, she only knows that she herself did or did not get a treat. People aren't like that so I don't believe they should be trained like that. Not if what you're concerned with is their well-being and happiness. Again, if what you want to do is provoke a certain behavior, then reward/punishment is the way to go. If you want to help people have as much fun as they can and learn as much as they can, then creating a success environment is the only real method that works. It's much more difficult, takes longer and is often misunderstood as some sort of namby-pamby "Everyone's Okay!" school of "thought". But it is the only reliable method I know of to actually transform people (rather than mold their behaviour). It's what military groups use, martial arts schools, great software development teams -- it works. [/QUOTE]
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