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Can a dozen orcs challenge a 17th level party?
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<blockquote data-quote="ForceUser" data-source="post: 2613425" data-attributes="member: 2785"><p>I wouldn't call it an adventure so much as a side quest. Even with 200 orcs, the whole shebang shouldn't take them more than half a session to resolve, and most of that would be planning. As for why there were no smoldering villages at 4th level, well, it's your world, but I could easily explain this away in my world by deciding that they just hadn't happened to come across such villages at 4th level. If you're trying to maintain verisimilitude, one way of doing so is by keeping the PCs aware that the world doesn't revolve around them. Events transpire in places far away while they're doing other things. I'd probably just say "Oh, this happened a lot when you were 4th level, you guys heard of it happening, but you never encountered it before." </p><p></p><p>All that said, yes, the teleportation issue is a problem, though a minor one. My scenario could be easily modified to accomodate teleportation as follows: when they teleport into town, have it swarming with refugees who fled the orc attack upon their village, which is located nearby. The refugees will have horrible stories to tell of their ordeal, and bam, off the PCs go to end the orcs' threat once and for all. Half an hour to an hour later in the session, 200 orcs are dead and the PCs have expended perhaps 1/4 of their resources. When it comes to D&D I can explain away almost anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I sense a bit of resistance to my suggestion, so I'll just sum up by saying good luck! I hope the encounter, however you decide to approach it, is gratifying for your players.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 2613425, member: 2785"] I wouldn't call it an adventure so much as a side quest. Even with 200 orcs, the whole shebang shouldn't take them more than half a session to resolve, and most of that would be planning. As for why there were no smoldering villages at 4th level, well, it's your world, but I could easily explain this away in my world by deciding that they just hadn't happened to come across such villages at 4th level. If you're trying to maintain verisimilitude, one way of doing so is by keeping the PCs aware that the world doesn't revolve around them. Events transpire in places far away while they're doing other things. I'd probably just say "Oh, this happened a lot when you were 4th level, you guys heard of it happening, but you never encountered it before." All that said, yes, the teleportation issue is a problem, though a minor one. My scenario could be easily modified to accomodate teleportation as follows: when they teleport into town, have it swarming with refugees who fled the orc attack upon their village, which is located nearby. The refugees will have horrible stories to tell of their ordeal, and bam, off the PCs go to end the orcs' threat once and for all. Half an hour to an hour later in the session, 200 orcs are dead and the PCs have expended perhaps 1/4 of their resources. When it comes to D&D I can explain away almost anything. ;) I sense a bit of resistance to my suggestion, so I'll just sum up by saying good luck! I hope the encounter, however you decide to approach it, is gratifying for your players. [/QUOTE]
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Can a dozen orcs challenge a 17th level party?
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