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Can a dozen orcs challenge a 17th level party?
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<blockquote data-quote="maggot" data-source="post: 2654795" data-attributes="member: 1005"><p>So I ran this encounter last night. And it lasted a few rounds. I think the players were a bit concerned that something bigger might be coming (party my doing with the stage setting, and party because they didn't think they'd be facing simple orcs).</p><p></p><p>I used two waves of orcs, which helped a bunch to keep the combat going for long enough for everyone to shine. Plus the shaman got some good use out of his silence spell before he bought it. It made the players think they should be using silence more as they did when they were low-level.</p><p></p><p>I wanted to include some innocent bystanders to make nuking the area harder, but the players got the jump on the orcs. However, the party wanted prisoners to interrogate, so the use of area of effect spells was limited anyway. Orc archers spread out and hiding behind rocks wasn't much use because of the ranger and improved precise shot.</p><p></p><p>One of the orcs scored a lucky crit with a greataxe on the sorcerer, who was overconfident and away from the rest of the party. The sorcerer responded a finger of death on the poor guy. A little bit of overkill.</p><p></p><p>All said, it was a good time.</p></blockquote><p></p>
[QUOTE="maggot, post: 2654795, member: 1005"] So I ran this encounter last night. And it lasted a few rounds. I think the players were a bit concerned that something bigger might be coming (party my doing with the stage setting, and party because they didn't think they'd be facing simple orcs). I used two waves of orcs, which helped a bunch to keep the combat going for long enough for everyone to shine. Plus the shaman got some good use out of his silence spell before he bought it. It made the players think they should be using silence more as they did when they were low-level. I wanted to include some innocent bystanders to make nuking the area harder, but the players got the jump on the orcs. However, the party wanted prisoners to interrogate, so the use of area of effect spells was limited anyway. Orc archers spread out and hiding behind rocks wasn't much use because of the ranger and improved precise shot. One of the orcs scored a lucky crit with a greataxe on the sorcerer, who was overconfident and away from the rest of the party. The sorcerer responded a finger of death on the poor guy. A little bit of overkill. All said, it was a good time. [/QUOTE]
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