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Can a Fireball melt ice FOR REALZ?
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<blockquote data-quote="Ahglock" data-source="post: 6882953" data-attributes="member: 56725"><p>And people probably have skated right through the wall of fire with no ill effects like how you can wave your hand through a camp fire. Since they don't pop out the other side looking like uncle Owen and aunt Beru after meeting storm troopers I'm gonna say not really the same thing. </p><p></p><p>If that's your GM call get great, all gms make calls like this. But I would ask what I ask myself before a ruling. Is my decision based on what I think is possible when I have little actual knowledge on the subject or based on what would be most fun? In this case people keep using well I used a torch to try and melt things. Hey awesome. But in any of these cases there are s few variables the 2 biggest are the heat of the flame and the material you are trying to melt. With one of the biggest variables missing as I have no idea how hot 8d6 fire damage is I really have no idea what would happen. So in that case I feel comfortable going for a it's melts to this point that is fun style answer. Heck if breaking logical possibilities would be more fun I'd do that but I GM for too many science types to pull that off well. </p><p></p><p>Let's say they are trying to melt a ice wall to get into or out of a cave complex. Is there a reason they shouldn't get through it? If yes it's deceptively thick and while you are making progress it's going to take a lot more fireballs and plot hours to break through. Doable sure because if the players want out or in I'll wing it, but I'll give them a hint it's not a planned route. If I don't care if probably have it weaken but not break. And then the barbarian might make a strength check to shatter the now weakened ice wall. If I really wanted them then to break through anyways the thickness is such that it melts and then collapsed under its own weight. </p><p></p><p>All that being said. Every GM style is different and if people are having fun you are doing it right. </p><p></p><p>For cases like this I focus on things like this. </p><p></p><p>1. What would be the fun answer?</p><p>2. Am I being consistent. If not people usually stop having fun. </p><p>3. Is it absurd? Is it really absurd or am I just saying no because I don't think someone can do that physically? This usually comes up for more mundane things, it would be impossible to sneak here, or climb that, or maneuver past it. 99% of the time reality shows ordinary non dragon fighting humans actually being capable of what is think is impossible. So was it real and I mean really absurd and impossible?</p><p>4. Say go for it, roll them dice no that's impossible sucks to hear IMO. </p><p></p><p>I suck at a lot of things as a GM, I'm terrible at describing combat encounters past the numbers, I don't put in enough social scenes and my npcs have a narrow range of what I pull off well. But I'm pretty happy with how I pull off the I'm gonna melt the ice bridge with my fireball attempts. Though my style there may suck for some people and their groups.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 6882953, member: 56725"] And people probably have skated right through the wall of fire with no ill effects like how you can wave your hand through a camp fire. Since they don't pop out the other side looking like uncle Owen and aunt Beru after meeting storm troopers I'm gonna say not really the same thing. If that's your GM call get great, all gms make calls like this. But I would ask what I ask myself before a ruling. Is my decision based on what I think is possible when I have little actual knowledge on the subject or based on what would be most fun? In this case people keep using well I used a torch to try and melt things. Hey awesome. But in any of these cases there are s few variables the 2 biggest are the heat of the flame and the material you are trying to melt. With one of the biggest variables missing as I have no idea how hot 8d6 fire damage is I really have no idea what would happen. So in that case I feel comfortable going for a it's melts to this point that is fun style answer. Heck if breaking logical possibilities would be more fun I'd do that but I GM for too many science types to pull that off well. Let's say they are trying to melt a ice wall to get into or out of a cave complex. Is there a reason they shouldn't get through it? If yes it's deceptively thick and while you are making progress it's going to take a lot more fireballs and plot hours to break through. Doable sure because if the players want out or in I'll wing it, but I'll give them a hint it's not a planned route. If I don't care if probably have it weaken but not break. And then the barbarian might make a strength check to shatter the now weakened ice wall. If I really wanted them then to break through anyways the thickness is such that it melts and then collapsed under its own weight. All that being said. Every GM style is different and if people are having fun you are doing it right. For cases like this I focus on things like this. 1. What would be the fun answer? 2. Am I being consistent. If not people usually stop having fun. 3. Is it absurd? Is it really absurd or am I just saying no because I don't think someone can do that physically? This usually comes up for more mundane things, it would be impossible to sneak here, or climb that, or maneuver past it. 99% of the time reality shows ordinary non dragon fighting humans actually being capable of what is think is impossible. So was it real and I mean really absurd and impossible? 4. Say go for it, roll them dice no that's impossible sucks to hear IMO. I suck at a lot of things as a GM, I'm terrible at describing combat encounters past the numbers, I don't put in enough social scenes and my npcs have a narrow range of what I pull off well. But I'm pretty happy with how I pull off the I'm gonna melt the ice bridge with my fireball attempts. Though my style there may suck for some people and their groups. [/QUOTE]
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