Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Can a fireball melt ice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6881716" data-attributes="member: 12731"><p>Sorry but your poll is way WAY too inflexible. </p><p></p><p>You need to have at least a third option "it depends" or "sometimes". </p><p></p><p>The idea that it ALWAYS melts ice is broken, because then you open the door for Fireball to "sculpt" the environment in other, possibly unintended, ways: "if it can melt ice it must be able to burn away wood; we should easily be able to burn ourselves through that wooden castle gate"</p><p></p><p>The idea that it NEVER melts ice is also broken. Why should be obvious. It completely wrecks verisimilitude and belivability if you can't melt even a small icecream with the same Fireball that can burn a dozen Goblins to a crisp. It leads to videogame environments. </p><p></p><p>So the real solution is to allow spells to "sculpt" the environment at least in non-significant ways. The real trick as a DM is to judge when you can allow it without setting precedent for later abusive uses.</p><p></p><p>In the end, any discussion about real-world effects lead nowhere. The only true solution is to discuss with your players and reach a consensus that, yes, <strong>it's a game</strong>. </p><p></p><p>Sometimes verisimilitude ranks highest and your spells can sculpt the environment. </p><p></p><p>Sometimes such use would short-circuit a challenge in a way that makes the game less exciting and fun, and then it can't.</p><p></p><p>Myself, I also judge the intent behind the casting of the spell. If the sculpting attempt is inspired and clever, and is likely to be an one-off thing, I will allow it. If I notice the player is trying to gain advantages beyond what the PHB spell description allows, and repeats the same trick over and over, I will deny it.</p><p></p><p>So the answer MUST be "it depends". </p><p></p><p>Otherwise you as the DM have handed away an important DM:ing tool, and you shouldn't do that. If need be, talk to the players and explain the above, and gain their out-of-game acceptance of these facts.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6881716, member: 12731"] Sorry but your poll is way WAY too inflexible. You need to have at least a third option "it depends" or "sometimes". The idea that it ALWAYS melts ice is broken, because then you open the door for Fireball to "sculpt" the environment in other, possibly unintended, ways: "if it can melt ice it must be able to burn away wood; we should easily be able to burn ourselves through that wooden castle gate" The idea that it NEVER melts ice is also broken. Why should be obvious. It completely wrecks verisimilitude and belivability if you can't melt even a small icecream with the same Fireball that can burn a dozen Goblins to a crisp. It leads to videogame environments. So the real solution is to allow spells to "sculpt" the environment at least in non-significant ways. The real trick as a DM is to judge when you can allow it without setting precedent for later abusive uses. In the end, any discussion about real-world effects lead nowhere. The only true solution is to discuss with your players and reach a consensus that, yes, [B]it's a game[/B]. Sometimes verisimilitude ranks highest and your spells can sculpt the environment. Sometimes such use would short-circuit a challenge in a way that makes the game less exciting and fun, and then it can't. Myself, I also judge the intent behind the casting of the spell. If the sculpting attempt is inspired and clever, and is likely to be an one-off thing, I will allow it. If I notice the player is trying to gain advantages beyond what the PHB spell description allows, and repeats the same trick over and over, I will deny it. So the answer MUST be "it depends". Otherwise you as the DM have handed away an important DM:ing tool, and you shouldn't do that. If need be, talk to the players and explain the above, and gain their out-of-game acceptance of these facts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can a fireball melt ice?
Top