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Can a GM cheat?
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<blockquote data-quote="Wombat" data-source="post: 1566507" data-attributes="member: 8447"><p>There's cheating and there's cheating...</p><p></p><p>Sometimes I change monster/adversary stats mid-adventure because I realize that I statted things too hard/too soft. I also have PrCs and races available to NPCs that are not available to PCs, but they know that is the case (e.g. I don't allow Evil characters in my games, but Evil PrCs are still an option for NPCs)</p><p></p><p>Equally there is fudging on dice rolls, sometimes for the characters, sometimes against, for dramatic tension, and sometimes just to aid the players. I don't do this often. OTOH, I dislike "wargame mentality" creeping into my games -- my games are not about Winners and Losers or Tactical Simulations, but about storytelling, ergo the occasional fudge is there to enhance the tale. Again, the players know this.</p><p></p><p>The point is to be fairly upfront about such matters. RPG rules, by their nature, are flexible and even ignorable at times. As long as the players and the GM are on the same page in this regard, all is well. If you have different playbooks, however, things can get ugly fast...</p></blockquote><p></p>
[QUOTE="Wombat, post: 1566507, member: 8447"] There's cheating and there's cheating... Sometimes I change monster/adversary stats mid-adventure because I realize that I statted things too hard/too soft. I also have PrCs and races available to NPCs that are not available to PCs, but they know that is the case (e.g. I don't allow Evil characters in my games, but Evil PrCs are still an option for NPCs) Equally there is fudging on dice rolls, sometimes for the characters, sometimes against, for dramatic tension, and sometimes just to aid the players. I don't do this often. OTOH, I dislike "wargame mentality" creeping into my games -- my games are not about Winners and Losers or Tactical Simulations, but about storytelling, ergo the occasional fudge is there to enhance the tale. Again, the players know this. The point is to be fairly upfront about such matters. RPG rules, by their nature, are flexible and even ignorable at times. As long as the players and the GM are on the same page in this regard, all is well. If you have different playbooks, however, things can get ugly fast... [/QUOTE]
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