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Can a GM cheat?
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<blockquote data-quote="Mr. Kaze" data-source="post: 1567694" data-attributes="member: 8848"><p>Pretty much depends on how you define "cheat," which very likely relies on what kind of DM you are.</p><p></p><p>Me, I'm a high story and drama DM. I'm not big on the neat-and-pat logical rules because I'm very much interested in the <em>feel</em> of the story. So I've got all manner of bizarre stuff running about that other DMs might gawk at and say I'm cheating because it doesn't fit well into the rules. (For the record, though, I'm opposed to Vampire Gibbering Mouthers -- but that's mostly just because I think they're silly.) But my players seem to be enjoying the game and I'm trying to add things -- like action dice -- to help them balance me out as we're getting into high-level combats.</p><p></p><p>::Kaze (plays strictly within the rules when his NPCs are actually trying to kill PCs -- when the PCs are trying to kill NPCs, it's their own lookout to know what they're getting themselves into.)</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 1567694, member: 8848"] Pretty much depends on how you define "cheat," which very likely relies on what kind of DM you are. Me, I'm a high story and drama DM. I'm not big on the neat-and-pat logical rules because I'm very much interested in the [i]feel[/i] of the story. So I've got all manner of bizarre stuff running about that other DMs might gawk at and say I'm cheating because it doesn't fit well into the rules. (For the record, though, I'm opposed to Vampire Gibbering Mouthers -- but that's mostly just because I think they're silly.) But my players seem to be enjoying the game and I'm trying to add things -- like action dice -- to help them balance me out as we're getting into high-level combats. ::Kaze (plays strictly within the rules when his NPCs are actually trying to kill PCs -- when the PCs are trying to kill NPCs, it's their own lookout to know what they're getting themselves into.) [/QUOTE]
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