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General Tabletop Discussion
*Pathfinder & Starfinder
Can a Lawful Good character be flexible and fun to play?
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<blockquote data-quote="R-Hero" data-source="post: 5562923" data-attributes="member: 23687"><p>The rulebooks even say that a paladin can work with evil to stop a greater threat. Think of it as a cop going undercover...</p><p></p><p></p><p></p><p></p><p></p><p>As a paladin there are FEW grey areas but you can uphold your ideals without killing everything in sight. </p><p>Stabbing is not the only answer. (although there are many on the boards that will disagree with this...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p></p><p></p><p></p><p>You are looking at this a little backward.</p><p>Ex: Chaotic Neutral drunken npc pushes down 99 y/o great grandmother to steal her coppers = a face punching</p><p></p><p>Most Evil murdering slave trader is at the bar minding his own business. You can't just walk up to him and start something just he glows like the Batsignal when evil is detected (unless you have proof of his activities, even then its probably a law enforcement issue)</p><p></p><p></p><p></p><p></p><p></p><p>The ultimate goal for a paladin is the rescue of souls from evil. You can't convert the heathens to goodness it they are dead...</p><p></p><p>I mostly play a paladin and I always have fun doing it. Every now and then there is a hangup on the rules, but that is why it is called role playing.</p><p></p><p></p><p>I've also played with Dm's that would warn me if they thought actions would not be paladin like. They have never tried to trick me into becoming a fallen paladin. (a very rat-bastard Dm move if you ask me)</p><p></p><p>Even if your character gets out of sorts with his deity because his actions were the only way out of a bad situation, you can always try to atone later.</p><p>(Yay, sidequest with more Exp and Gold)</p></blockquote><p></p>
[QUOTE="R-Hero, post: 5562923, member: 23687"] The rulebooks even say that a paladin can work with evil to stop a greater threat. Think of it as a cop going undercover... As a paladin there are FEW grey areas but you can uphold your ideals without killing everything in sight. Stabbing is not the only answer. (although there are many on the boards that will disagree with this...:)) You are looking at this a little backward. Ex: Chaotic Neutral drunken npc pushes down 99 y/o great grandmother to steal her coppers = a face punching Most Evil murdering slave trader is at the bar minding his own business. You can't just walk up to him and start something just he glows like the Batsignal when evil is detected (unless you have proof of his activities, even then its probably a law enforcement issue) The ultimate goal for a paladin is the rescue of souls from evil. You can't convert the heathens to goodness it they are dead... I mostly play a paladin and I always have fun doing it. Every now and then there is a hangup on the rules, but that is why it is called role playing. I've also played with Dm's that would warn me if they thought actions would not be paladin like. They have never tried to trick me into becoming a fallen paladin. (a very rat-bastard Dm move if you ask me) Even if your character gets out of sorts with his deity because his actions were the only way out of a bad situation, you can always try to atone later. (Yay, sidequest with more Exp and Gold) [/QUOTE]
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Can a Lawful Good character be flexible and fun to play?
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