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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can a Lawful Good character be flexible and fun to play?
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<blockquote data-quote="Haltherrion" data-source="post: 5563307" data-attributes="member: 18253"><p>I think many people play paladins as LAWFUL/good, meaning they feel compelled to stress adherence to rules and conventions over anything else. L/G is as much good as lawful (and maybe more so if you lawful/GOOD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). One way to break out of the mold would simply be to stress your goodness over your lawfulness.</p><p> </p><p>In any case, to me, lawful and good simply capture how much a character considers norms & societal rules and well-being of others in their actions. It doesn't make them a robot, it just means they tend to consider these things. Paladins being paladins, they ought to generally consider them and act on them alot but in the end they have free will.</p><p> </p><p>Additionally, there are cases where the two conflict and you can use this to define your character. Most people playing a paladin seem to want to defer to law over good but who says it has to be that way? For example, in the case of a prince loving a commoner in a kingdom that forbids such interactions, who is to say the well-being of the lovers doesn't trump the law?</p><p> </p><p>In matters purely of law, it is common for the paladin to play the annoying prude who continually calls out other players. But it would be just as lawful to take the offender aside in private and guide them to more lawful behavior than to turn them over to the authorities or make a fuss if no one is really being harmed by the actions.</p><p> </p><p>In short, think of a model of lawful/good that works for your paladin concept and execute to that. You can be true to lawful/good without having to be playing the self-righteous, gad-fly.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5563307, member: 18253"] I think many people play paladins as LAWFUL/good, meaning they feel compelled to stress adherence to rules and conventions over anything else. L/G is as much good as lawful (and maybe more so if you lawful/GOOD :)). One way to break out of the mold would simply be to stress your goodness over your lawfulness. In any case, to me, lawful and good simply capture how much a character considers norms & societal rules and well-being of others in their actions. It doesn't make them a robot, it just means they tend to consider these things. Paladins being paladins, they ought to generally consider them and act on them alot but in the end they have free will. Additionally, there are cases where the two conflict and you can use this to define your character. Most people playing a paladin seem to want to defer to law over good but who says it has to be that way? For example, in the case of a prince loving a commoner in a kingdom that forbids such interactions, who is to say the well-being of the lovers doesn't trump the law? In matters purely of law, it is common for the paladin to play the annoying prude who continually calls out other players. But it would be just as lawful to take the offender aside in private and guide them to more lawful behavior than to turn them over to the authorities or make a fuss if no one is really being harmed by the actions. In short, think of a model of lawful/good that works for your paladin concept and execute to that. You can be true to lawful/good without having to be playing the self-righteous, gad-fly. [/QUOTE]
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Community
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Can a Lawful Good character be flexible and fun to play?
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