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General Tabletop Discussion
*Pathfinder & Starfinder
Can a Lawful Good character be flexible and fun to play?
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<blockquote data-quote="Nimloth" data-source="post: 5563890" data-attributes="member: 54068"><p>Grok; consult with the other players and the DM before making your paladin. A paladin in a good group is usually fine, but if someone wants to play a morally ambiguous necromancer or other shady character it WILL ruin the game unless EVERYBODY is onboard with this plan. If you can't get everybodies agreement on playing a paladin<span style="color: DeepSkyBlue">*</span>, you should reconsider. I know it's "not fair" and "I should be able to play what I want", but for the good of the game, certain classes should not be allowed in the same group. </p><p></p><p>Once I played (RL with friends) a "willingly naive" paladin in a group with a CN(tending to evil) halfling thief-type character. It was fun looking the other way and willingly being deceived/constantly misinterpreting the halfling actions, but it was MY choice to play it that way. If a paladin player is willing to play this way, it can be fun. But it needs to be a choice and not be forced on the player or it won't be fun.</p><p></p><p>Another time I was playing (online with strangers) a NG cleric of Pelor and I discover that 1 character is a N acane caster that is summoning evil creatures and another is a evil mercenary who wants to murder captives. I tried to deal with it In-character and asked them nicely to desist. They both reacted and basically said "@&&%$ you", so I stopped healing them. It caused much tension and the game became NOT FUN. I had NO CHOICE in this. The Dm allowed these characters to exist in the same party and just let the problems fester.</p><p></p><p><span style="color: DeepSkyBlue">* By "everyones agreement" I mean, all the other players agree to make characters that won't have their play/fun "spoiled" by a paladin. Or if they want to "oppose" the paladin, they agree to have a friendly rivalary instead of a "I must kill the paladin to play my character". </span></p></blockquote><p></p>
[QUOTE="Nimloth, post: 5563890, member: 54068"] Grok; consult with the other players and the DM before making your paladin. A paladin in a good group is usually fine, but if someone wants to play a morally ambiguous necromancer or other shady character it WILL ruin the game unless EVERYBODY is onboard with this plan. If you can't get everybodies agreement on playing a paladin[COLOR="DeepSkyBlue"]*[/COLOR], you should reconsider. I know it's "not fair" and "I should be able to play what I want", but for the good of the game, certain classes should not be allowed in the same group. Once I played (RL with friends) a "willingly naive" paladin in a group with a CN(tending to evil) halfling thief-type character. It was fun looking the other way and willingly being deceived/constantly misinterpreting the halfling actions, but it was MY choice to play it that way. If a paladin player is willing to play this way, it can be fun. But it needs to be a choice and not be forced on the player or it won't be fun. Another time I was playing (online with strangers) a NG cleric of Pelor and I discover that 1 character is a N acane caster that is summoning evil creatures and another is a evil mercenary who wants to murder captives. I tried to deal with it In-character and asked them nicely to desist. They both reacted and basically said "@&&%$ you", so I stopped healing them. It caused much tension and the game became NOT FUN. I had NO CHOICE in this. The Dm allowed these characters to exist in the same party and just let the problems fester. [COLOR="DeepSkyBlue"]* By "everyones agreement" I mean, all the other players agree to make characters that won't have their play/fun "spoiled" by a paladin. Or if they want to "oppose" the paladin, they agree to have a friendly rivalary instead of a "I must kill the paladin to play my character". [/COLOR] [/QUOTE]
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Can a Lawful Good character be flexible and fun to play?
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