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General Tabletop Discussion
*Pathfinder & Starfinder
Can a Lawful Good character be flexible and fun to play?
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<blockquote data-quote="JRROGERS" data-source="post: 5574355" data-attributes="member: 42210"><p><strong>Look for Real World Examples</strong></p><p></p><p>I think the best advice for playing a fun paladin is look for real world examples of folks who you think are "paladin-esque." </p><p></p><p>I played a paladin of Heironeous back in Living Greyhawk. He was very loosely based on St. Augustine. Sir Kelur had a sort of sad past--lots of wine, women, song...and regret. He fought for good because he himself had wandered over to the dark side in some ways in his early days, and he knew about temptation and all that. However, he also believed that no one (excepting supernatural creatures whose essence *is* evil) was beyond redemption.</p><p></p><p>A great lawful good paladin is a sign of hope for the people around him. I think the core of any paladin is the belief that good is, in fact, stronger than evil. Played that way, a paladin might be rather merciful at times, b/c he knows that killing an evil foe ends any chance he might have had in this life to redeem himself. So a paladin, I think, would offer redemption to any natural foe first. If the enemy doesn't accept this redemption, only then is it time to "bring down judgement," as it were.</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="JRROGERS, post: 5574355, member: 42210"] [b]Look for Real World Examples[/b] I think the best advice for playing a fun paladin is look for real world examples of folks who you think are "paladin-esque." I played a paladin of Heironeous back in Living Greyhawk. He was very loosely based on St. Augustine. Sir Kelur had a sort of sad past--lots of wine, women, song...and regret. He fought for good because he himself had wandered over to the dark side in some ways in his early days, and he knew about temptation and all that. However, he also believed that no one (excepting supernatural creatures whose essence *is* evil) was beyond redemption. A great lawful good paladin is a sign of hope for the people around him. I think the core of any paladin is the belief that good is, in fact, stronger than evil. Played that way, a paladin might be rather merciful at times, b/c he knows that killing an evil foe ends any chance he might have had in this life to redeem himself. So a paladin, I think, would offer redemption to any natural foe first. If the enemy doesn't accept this redemption, only then is it time to "bring down judgement," as it were. John [/QUOTE]
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Can a Lawful Good character be flexible and fun to play?
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