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can a living construct use Cure Light Wounds
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<blockquote data-quote="Arkhandus" data-source="post: 3016278" data-attributes="member: 13966"><p>Psionics are not lessened in their healing effect upon Warforged.</p><p></p><p>Psionic powers are not like spells. They are stated as being psi-like abilities, which are themselves described as being similar to spell-like abilities. Therefore the Warforged healing restrictions do not apply regarding psionic healing (unless it comes from some odd supernatural psionic ability).</p><p></p><p>Eberron was produced with psionics integrated into it. I have no doubt that if they meant for psionic healing to be less effective on Warforged, it would have been specifically called-out in the Warforged description. Instead the description <u>only mentions</u> <strong>spells of the healing subschool</strong> and supernatural abilities. Nowhere does it say 'spells and powers' and nowhere does it mention spell-like or psi-like abilities.</p><p></p><p>Psionic healing does not channel positive energy. Also, note that psionic healing only works on the individual who manifests it; a Warforged normally must take psionic class levels and learn a power like Body Adjustment in order to heal themselves psionically.</p><p></p><p>Further, note that Body Adjustment is a 3rd level power for psions/wilders and 2nd level for psychic warriors; it only heals 1d12 HP, +1d12 more per 2 power points spent on augmentation (and remember the limitation of spending no more than your manifester level in power points on any single manifestation). A 6th-level Warforged Psion could, with one of their few 3rd-level powers known, heal themselves of 1d12 damage (7 dmg avg) for 5 power points (equivalent to a 3rd-level spell slot in cost), or 2d12 damage (13 dmg avg) for 7 power points if overchanneling that at the cost 1d8 HP and a feat (and also equivalent to a 4th-level spell slot in cost; but these are a steep price just to heal 1d12 more HP). Compare to a 6th-level Warforged Cleric casting Cure Serious Wounds on himself; that WC would heal 3d8+6 damage (20 dmg avg), reduced to approximately 1.5d8+3 damage (9 dmg avg). But it would always only cost the WC a 3rd-level slot, whereas the WP would need to spend a 4th-level slot's value in power points just to get an equal or slightly superior benefit on average (plus the WP would only be able to heal themselves; the WC could heal other folks instead and give those others twice the amount of healing).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3016278, member: 13966"] Psionics are not lessened in their healing effect upon Warforged. Psionic powers are not like spells. They are stated as being psi-like abilities, which are themselves described as being similar to spell-like abilities. Therefore the Warforged healing restrictions do not apply regarding psionic healing (unless it comes from some odd supernatural psionic ability). Eberron was produced with psionics integrated into it. I have no doubt that if they meant for psionic healing to be less effective on Warforged, it would have been specifically called-out in the Warforged description. Instead the description [U]only mentions[/U] [B]spells of the healing subschool[/B] and supernatural abilities. Nowhere does it say 'spells and powers' and nowhere does it mention spell-like or psi-like abilities. Psionic healing does not channel positive energy. Also, note that psionic healing only works on the individual who manifests it; a Warforged normally must take psionic class levels and learn a power like Body Adjustment in order to heal themselves psionically. Further, note that Body Adjustment is a 3rd level power for psions/wilders and 2nd level for psychic warriors; it only heals 1d12 HP, +1d12 more per 2 power points spent on augmentation (and remember the limitation of spending no more than your manifester level in power points on any single manifestation). A 6th-level Warforged Psion could, with one of their few 3rd-level powers known, heal themselves of 1d12 damage (7 dmg avg) for 5 power points (equivalent to a 3rd-level spell slot in cost), or 2d12 damage (13 dmg avg) for 7 power points if overchanneling that at the cost 1d8 HP and a feat (and also equivalent to a 4th-level spell slot in cost; but these are a steep price just to heal 1d12 more HP). Compare to a 6th-level Warforged Cleric casting Cure Serious Wounds on himself; that WC would heal 3d8+6 damage (20 dmg avg), reduced to approximately 1.5d8+3 damage (9 dmg avg). But it would always only cost the WC a 3rd-level slot, whereas the WP would need to spend a 4th-level slot's value in power points just to get an equal or slightly superior benefit on average (plus the WP would only be able to heal themselves; the WC could heal other folks instead and give those others twice the amount of healing). [/QUOTE]
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