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Can a multi-class cleric/wizard lose a wizard spell in order to "Spontaneously" cast cure?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6315764" data-attributes="member: 18"><p>By RAW, the game is extremely unbalanced in favour of casters (particularly single-class or PrC-using wizards and clerics), certainly post-6 or 10, and indeed some would consider it "unplayable", RAW (I would disagree, but it's not exactly un-heard-of as an opinion - it's the main reason the E6 and E10 rules exist, which were once very popular). Obviously, one should consider the consequences of rules, but this one is very straightforward - it robs the more-powerful wizard part of power to help the cleric part heal up the party. That is not going to unbalance the game nor make it unplayable.</p><p></p><p></p><p></p><p>So, to be clear, you think that a party who had a bunch of wands of CLW and the like, and never, ever, needed to resort to Cleric healing (allowing the Cleric/Wizard to do other things with his spells) would be fine and balanced, but you believe that a Cleric/Wizard burning wizard spells to get what is, in the end, a similar effect to a wand of CLW and/or similar items, except at the huge cost of the loss of powerful wizard spells, would be unbalanced? That's not remotely convincing.</p><p></p><p>It absolutely is the limit I think it is, frankly, and this "ways to get more wizard spells through items" bit is meaningless, because by the same token, they could be getting more cleric spell-equivalents through items. That's pretty straightforward.</p><p></p><p></p><p></p><p>Precisely. It's not some sort of huge gain in power - it's actually rather a false gain, like levels of Monk in order to boost the AC of the wizard (which was a popular idea at the dawn of 3E, before people realized the real mechanical issues it created). Straightforwardly, you are giving up linear power for lateral flexibility, but that linear power ALSO provided other forms of lateral flexibility (which you lose out on), so it really is a serious trade-off.</p><p></p><p>I can see perfectly respectable RP/setting reasons not to allow this, but balance ones? No, not unless you have entirely rebalanced the healing mechanics of 3.XE/PF.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6315764, member: 18"] By RAW, the game is extremely unbalanced in favour of casters (particularly single-class or PrC-using wizards and clerics), certainly post-6 or 10, and indeed some would consider it "unplayable", RAW (I would disagree, but it's not exactly un-heard-of as an opinion - it's the main reason the E6 and E10 rules exist, which were once very popular). Obviously, one should consider the consequences of rules, but this one is very straightforward - it robs the more-powerful wizard part of power to help the cleric part heal up the party. That is not going to unbalance the game nor make it unplayable. So, to be clear, you think that a party who had a bunch of wands of CLW and the like, and never, ever, needed to resort to Cleric healing (allowing the Cleric/Wizard to do other things with his spells) would be fine and balanced, but you believe that a Cleric/Wizard burning wizard spells to get what is, in the end, a similar effect to a wand of CLW and/or similar items, except at the huge cost of the loss of powerful wizard spells, would be unbalanced? That's not remotely convincing. It absolutely is the limit I think it is, frankly, and this "ways to get more wizard spells through items" bit is meaningless, because by the same token, they could be getting more cleric spell-equivalents through items. That's pretty straightforward. Precisely. It's not some sort of huge gain in power - it's actually rather a false gain, like levels of Monk in order to boost the AC of the wizard (which was a popular idea at the dawn of 3E, before people realized the real mechanical issues it created). Straightforwardly, you are giving up linear power for lateral flexibility, but that linear power ALSO provided other forms of lateral flexibility (which you lose out on), so it really is a serious trade-off. I can see perfectly respectable RP/setting reasons not to allow this, but balance ones? No, not unless you have entirely rebalanced the healing mechanics of 3.XE/PF. [/QUOTE]
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Can a multi-class cleric/wizard lose a wizard spell in order to "Spontaneously" cast cure?
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