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Can a once a month game work?
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<blockquote data-quote="Ginnel" data-source="post: 4351377" data-attributes="member: 66058"><p>I don't really understand this do a recap thingie for a monthly session we did ours even for fortnightly and weekly, this is because the people I first gamed with did a recap at the begining of every session, asking one of the players to do it giving them a tiny bit of xp (I'd probably go for an extra action point in this version). For a monthly game I'd recommend a group recap everyone chips in.</p><p> </p><p>I went a tiny bit further in my planescape game and asked a player to do an incharacter recap, as if he was watching the last session, brilliant way to get players into character, it also give a little more insight to the other players of that characters opinions and personality.</p><p> </p><p>Anywho I've played in a monthly/2monthly game before, and as other posters have stated I feel the best way to go is an episodic style game, by all means you can have an overarching plot but try and fit either an adventure of part of an adventure into each session, also I'd recommend trying to keep the pace up, players will probably have less patience for a whole session of talking or a whole session of combat than a group who plays once a week.</p><p> </p><p>If you finish a bit early allow a bit of downtime if possible for the characters to describe what they want to do with their time off.</p><p>Its also quite importent for the DM to keep a tight track on things, both the exact progress of the plot and also the players powers/hits, if your playing 4th ed take the dailies and encounters they have used off them and make a clear record of their hits.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4351377, member: 66058"] I don't really understand this do a recap thingie for a monthly session we did ours even for fortnightly and weekly, this is because the people I first gamed with did a recap at the begining of every session, asking one of the players to do it giving them a tiny bit of xp (I'd probably go for an extra action point in this version). For a monthly game I'd recommend a group recap everyone chips in. I went a tiny bit further in my planescape game and asked a player to do an incharacter recap, as if he was watching the last session, brilliant way to get players into character, it also give a little more insight to the other players of that characters opinions and personality. Anywho I've played in a monthly/2monthly game before, and as other posters have stated I feel the best way to go is an episodic style game, by all means you can have an overarching plot but try and fit either an adventure of part of an adventure into each session, also I'd recommend trying to keep the pace up, players will probably have less patience for a whole session of talking or a whole session of combat than a group who plays once a week. If you finish a bit early allow a bit of downtime if possible for the characters to describe what they want to do with their time off. Its also quite importent for the DM to keep a tight track on things, both the exact progress of the plot and also the players powers/hits, if your playing 4th ed take the dailies and encounters they have used off them and make a clear record of their hits. [/QUOTE]
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