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Can a once a month game work?
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<blockquote data-quote="Jhaelen" data-source="post: 4351553" data-attributes="member: 46713"><p>I do. It works reasonably well. I'd prefer it if we could play more often (like every other week) since progress is very slow, but it's just impossible because of our tight schedules. We've been playing for 3 1/2 years now, and the average character level is 10-11.</p><p></p><p>We meet every 3-6 weeks on a Saturday for a long session (8+ hours). There's a total of 8 players, but the normal average for a given session is 5-6 players. It's incredibly rare that all 8 have time.</p><p></p><p>We're playing a mix of long and short adventures and there's an overarching plot. It's absolutely decisive to have a good chronicler. For the overarching plot it's also important to regularly remind the players of past events and their current goals by having them meet recurring npcs.</p><p></p><p>Since the number of players is always in flux and the participating characters often change in mid-adventure it's also very important to handwave this* and use encounters that are easily adjusted. I mostly try to use large, mixed groups of enemies for that reason. Encountering 'solo' monsters is rare, since I have to prep them at several levels which I hate to do.</p><p></p><p>*: Characters that were present in a previous session simply fade into the background if their players aren't present and don't participate in any way. Likewise characters of players that weren't present before simply appear out of nowhere and everyone acts as if they'd been along all the time.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4351553, member: 46713"] I do. It works reasonably well. I'd prefer it if we could play more often (like every other week) since progress is very slow, but it's just impossible because of our tight schedules. We've been playing for 3 1/2 years now, and the average character level is 10-11. We meet every 3-6 weeks on a Saturday for a long session (8+ hours). There's a total of 8 players, but the normal average for a given session is 5-6 players. It's incredibly rare that all 8 have time. We're playing a mix of long and short adventures and there's an overarching plot. It's absolutely decisive to have a good chronicler. For the overarching plot it's also important to regularly remind the players of past events and their current goals by having them meet recurring npcs. Since the number of players is always in flux and the participating characters often change in mid-adventure it's also very important to handwave this* and use encounters that are easily adjusted. I mostly try to use large, mixed groups of enemies for that reason. Encountering 'solo' monsters is rare, since I have to prep them at several levels which I hate to do. *: Characters that were present in a previous session simply fade into the background if their players aren't present and don't participate in any way. Likewise characters of players that weren't present before simply appear out of nowhere and everyone acts as if they'd been along all the time. [/QUOTE]
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