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Can a Paladin Cure Addiction?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7883439" data-attributes="member: 6704184"><p>Interesting. The question remains, though, why not "mental" ailments which physical markers, like those which cause or are caused by chemical imbalances, hormonal imbalances, etc. These are all physical things. If the mind is partly physical, if we assume that animal bodies work largely as they do in the real world, unless magic has to step in to make sense of something, then all real world ailments are physical, even if there is a soul, with "real world ailment" being a phrase which here means, an ailment which exists in the real world, just to avoid confusion. </p><p></p><p>So, addiction is a real world ailment, and thus functions like it does IRL, unless a rule, DM decision, Player decision, or other factor relevant to the game, says otherwise. Can we agree on that?</p><p></p><p></p><p>No. </p><p></p><p>This is an offensive, ignorant, and dangerous, misunderstanding of how creativity works, and the effects of mental illness on creatives. It leads to many, many, artists not getting needed treatment, sometimes for their entire lives, for fear of losing something. Vanishingly few actually find that their art suffers at all if/when they do get treatment, however. </p><p></p><p>The myth that creativity, genius, inspiration, or any related phenomenon, require hardship, mental illness, or anything similar, is dangerous nonsense.</p><p></p><p></p><p>Interesting. Why is that? Do you consider it a curse or something similar, in a dnd world? </p><p></p><p>from ddb, GR does the following; </p><p>You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Exhaustion" target="_blank">exhaustion</a> level by one, or end one of the following effects on the target:</p><p></p><ul> <li data-xf-list-type="ul">One effect that <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed" target="_blank">charmed</a> or <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Petrified" target="_blank">petrified</a> the target</li> <li data-xf-list-type="ul">One curse, including the target's attunement to a cursed magic item</li> <li data-xf-list-type="ul">Any reduction to one of the target's ability scores</li> <li data-xf-list-type="ul">One effect reducing the target's hit point maximum</li> </ul><p></p><p>I can't see where addiction could fall within that. </p><p></p><p>Lesser Restoration at least ends diseases, but if that works then so should Lay On Hands.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7883439, member: 6704184"] Interesting. The question remains, though, why not "mental" ailments which physical markers, like those which cause or are caused by chemical imbalances, hormonal imbalances, etc. These are all physical things. If the mind is partly physical, if we assume that animal bodies work largely as they do in the real world, unless magic has to step in to make sense of something, then all real world ailments are physical, even if there is a soul, with "real world ailment" being a phrase which here means, an ailment which exists in the real world, just to avoid confusion. So, addiction is a real world ailment, and thus functions like it does IRL, unless a rule, DM decision, Player decision, or other factor relevant to the game, says otherwise. Can we agree on that? No. This is an offensive, ignorant, and dangerous, misunderstanding of how creativity works, and the effects of mental illness on creatives. It leads to many, many, artists not getting needed treatment, sometimes for their entire lives, for fear of losing something. Vanishingly few actually find that their art suffers at all if/when they do get treatment, however. The myth that creativity, genius, inspiration, or any related phenomenon, require hardship, mental illness, or anything similar, is dangerous nonsense. Interesting. Why is that? Do you consider it a curse or something similar, in a dnd world? from ddb, GR does the following; You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Exhaustion']exhaustion[/URL] level by one, or end one of the following effects on the target: [LIST] [*]One effect that [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed']charmed[/URL] or [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Petrified']petrified[/URL] the target [*]One curse, including the target's attunement to a cursed magic item [*]Any reduction to one of the target's ability scores [*]One effect reducing the target's hit point maximum [/LIST] I can't see where addiction could fall within that. Lesser Restoration at least ends diseases, but if that works then so should Lay On Hands. [/QUOTE]
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