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Can a Paladin Cure Addiction?
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<blockquote data-quote="Son of the Serpent" data-source="post: 7883491" data-attributes="member: 7015476"><p>pretty sure that paladin's (and other's for that matter) "cure disease" abilities were initially created with the idea of the "disease" being "cured" to be that pathogens causing things against your anatomy to occur were purged as if they were an unholy "taint" of sorts.</p><p></p><p>we may come up with (and later game developer's for d&d may themself have) new ideas and interpretations (and those may be what your dm decides to go with) but its pretty likely that "cleansing away the taint (pathogen of effects against natural anatomy)" is probably what was originally intended.</p><p></p><p>so by the original RAI of the mechanic, probably, addiction and pregnancy would be no more curable by this particular effect than would be cancer, a broken bone, alzheimers, or puberty.</p><p></p><p>that said, he who goes by RAI and only RAI too strictly is generally going to have a very rough and boring game.</p><p></p><p>mostly i think the original intent on this one is probably the best conception of this spell though. albeit i would add an alternative version of the spell (i'd paracitize contagion or something in some way). a negative energy using one that good aligned paladin's can't use and evil aligned ones can (just the way i'd do it. doesn't have to be the case for everyone) wherein for certain special cases it can "cure" people. for instance, need an abortion? negative energy cure all kills the baby and causes early labor. need cancer treatment? all the cancerous cells (but you take 1 hp/character level drain damage) are lysated.</p><p></p><p>but obviously people can go with whatever they want. still, for certain diseases that i think fall outside the conception originally intended i find this to be an interesting way of handling it. and it gives necros something medically interesting they can do.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7883491, member: 7015476"] pretty sure that paladin's (and other's for that matter) "cure disease" abilities were initially created with the idea of the "disease" being "cured" to be that pathogens causing things against your anatomy to occur were purged as if they were an unholy "taint" of sorts. we may come up with (and later game developer's for d&d may themself have) new ideas and interpretations (and those may be what your dm decides to go with) but its pretty likely that "cleansing away the taint (pathogen of effects against natural anatomy)" is probably what was originally intended. so by the original RAI of the mechanic, probably, addiction and pregnancy would be no more curable by this particular effect than would be cancer, a broken bone, alzheimers, or puberty. that said, he who goes by RAI and only RAI too strictly is generally going to have a very rough and boring game. mostly i think the original intent on this one is probably the best conception of this spell though. albeit i would add an alternative version of the spell (i'd paracitize contagion or something in some way). a negative energy using one that good aligned paladin's can't use and evil aligned ones can (just the way i'd do it. doesn't have to be the case for everyone) wherein for certain special cases it can "cure" people. for instance, need an abortion? negative energy cure all kills the baby and causes early labor. need cancer treatment? all the cancerous cells (but you take 1 hp/character level drain damage) are lysated. but obviously people can go with whatever they want. still, for certain diseases that i think fall outside the conception originally intended i find this to be an interesting way of handling it. and it gives necros something medically interesting they can do. [/QUOTE]
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