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Can a Paladin Cure Addiction?
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<blockquote data-quote="Son of the Serpent" data-source="post: 7885888" data-attributes="member: 7015476"><p>In a situation where there is a human with intent involved an item's exclusion from or the exclusion of similar items from a list said human or humans created is evidence that it is not part of the intended grouping. The grouping exhibits an obvious quality of only being illnesses caused by infectious contagion (yes some disease like curses can count) and over the years there has actually been an incredibly extensive list of illnesses that exist in game. As a matter of fact some of these diseases <strong><span style="color: rgb(250, 197, 28)">SPECIFY THAT THEY CANNOT BE CURED WITH CURE DISEASE AND MUST REQUIRE A MORE POWERFUL SPELL IN SPITE OF BEING SPECIFIED TO BE A CONTAGIOUS DISEASE</span></strong>. Its also clear in some of the examples that the problem with the spell isnt power level. Its applicability. Furthermore the morphology of these concepts (refering to before the bolded text) when grouped together bares a strong and aparent resemblance to an idea of "disease" that at the time (and still currently) is the most common conception people hold about what they think a "disease" is. Ie, illness caused by physically material, living, contagion. An example of a disease that would be caused by a non physical contagion would be the many diseases of social contagion. A lethal fictional example of disease by social contagion (and far more fantastically over the top, not to mention life threatening) was the social contagion responsible for the zombie apocalypse in the movie "pontypool" wherein the contagious pathogen was meaningful social communication by spoken word. (The end of the movie makes it aparent why i had to specify "meaningful"). Very good movie btw. Please watch.</p><p></p><p>Reposted so that that momentary kitten diversion doesnt carelessly bury my actual relevant post for no reason.</p><p></p><p>Previous instance of this post is replaced with "reposted".</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7885888, member: 7015476"] In a situation where there is a human with intent involved an item's exclusion from or the exclusion of similar items from a list said human or humans created is evidence that it is not part of the intended grouping. The grouping exhibits an obvious quality of only being illnesses caused by infectious contagion (yes some disease like curses can count) and over the years there has actually been an incredibly extensive list of illnesses that exist in game. As a matter of fact some of these diseases [B][COLOR=rgb(250, 197, 28)]SPECIFY THAT THEY CANNOT BE CURED WITH CURE DISEASE AND MUST REQUIRE A MORE POWERFUL SPELL IN SPITE OF BEING SPECIFIED TO BE A CONTAGIOUS DISEASE[/COLOR][/B]. Its also clear in some of the examples that the problem with the spell isnt power level. Its applicability. Furthermore the morphology of these concepts (refering to before the bolded text) when grouped together bares a strong and aparent resemblance to an idea of "disease" that at the time (and still currently) is the most common conception people hold about what they think a "disease" is. Ie, illness caused by physically material, living, contagion. An example of a disease that would be caused by a non physical contagion would be the many diseases of social contagion. A lethal fictional example of disease by social contagion (and far more fantastically over the top, not to mention life threatening) was the social contagion responsible for the zombie apocalypse in the movie "pontypool" wherein the contagious pathogen was meaningful social communication by spoken word. (The end of the movie makes it aparent why i had to specify "meaningful"). Very good movie btw. Please watch. Reposted so that that momentary kitten diversion doesnt carelessly bury my actual relevant post for no reason. Previous instance of this post is replaced with "reposted". [/QUOTE]
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