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Can a PC perform a miracle with a stat/skill check?
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<blockquote data-quote="iserith" data-source="post: 6509728" data-attributes="member: 97077"><p>While I agree that D&D 5e relies a great deal on DM fiat (and I make no judgment here), I think the process of adjudication looks a little more like this:</p><p></p><p>1.) Will what the player described work? If "yes" or "no," narrate the results of the adventurer's action. If the outcome is uncertain, go to 2. </p><p></p><p>2.) Does what the player described have a meaningful and interesting consequence for both success and failure? If "no," narrate the results of the adventurer's action without a roll. If "yes," go to 3. </p><p></p><p>3.) Determine the DC and relevant ability check and tell the player what those are. Also tell them the consequences for success and failure (the stakes). Work with the player to adjust the DC, check, or stakes if there are any objections. Go to 4.</p><p></p><p>4.) Roll and see what happens, narrating the result of the adventurer's action accordingly. Go to 5.</p><p></p><p>5.) Describe the environment again in light of what has just happened and ask "What do you do?" After the player responds by describing what he or she wants to do, go back to 1.</p></blockquote><p></p>
[QUOTE="iserith, post: 6509728, member: 97077"] While I agree that D&D 5e relies a great deal on DM fiat (and I make no judgment here), I think the process of adjudication looks a little more like this: 1.) Will what the player described work? If "yes" or "no," narrate the results of the adventurer's action. If the outcome is uncertain, go to 2. 2.) Does what the player described have a meaningful and interesting consequence for both success and failure? If "no," narrate the results of the adventurer's action without a roll. If "yes," go to 3. 3.) Determine the DC and relevant ability check and tell the player what those are. Also tell them the consequences for success and failure (the stakes). Work with the player to adjust the DC, check, or stakes if there are any objections. Go to 4. 4.) Roll and see what happens, narrating the result of the adventurer's action accordingly. Go to 5. 5.) Describe the environment again in light of what has just happened and ask "What do you do?" After the player responds by describing what he or she wants to do, go back to 1. [/QUOTE]
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