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Can a PC perform a miracle with a stat/skill check?
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<blockquote data-quote="SteveC" data-source="post: 6510435" data-attributes="member: 9053"><p>This thread has pointed out some interesting different attitudes for GMing. I think it's a great example for how "rulings not rules" can make the game very different depending on the table it's run at.</p><p></p><p>I brought this up with a group of my friends who all GM and their responses were similarly different. One asked me "what's this guy trying to get away with?" That's my friend who runs by-the-books and groans when I'm running 13th Age and ask a player to create some part of the game.</p><p></p><p>I said that how I'd respond would really depend on what the gods were like in the game I was running (pretty much my reply to this thread).</p><p></p><p>The last GM said "man, what an opportunity! I'd love it if a player did that because it could change the tone of the whole campaign just like that."</p><p></p><p>In all honesty, the last guy is the best GM out of all of us, so it made me scratch my head and think about it.</p><p></p><p>So I'm going to change my answer: it's a player throwing you a plot-line for the game that can take it in many different ways. Does the character enter into a Devil's Bargain? Does it bring the attention of a god to the group? Or does it turn into something more sinister.</p><p></p><p>I just saw an episode of Supernatural where people come back from the dead but they're actually zombies who eventually go crazy in the hunger for human flesh. The episode is very emotional for one of the show's characters who lost someone.</p><p></p><p>All very good food for thought.</p><p></p><p>Ultimately, I think I'd go right back at the player and ask THEM what happens next.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6510435, member: 9053"] This thread has pointed out some interesting different attitudes for GMing. I think it's a great example for how "rulings not rules" can make the game very different depending on the table it's run at. I brought this up with a group of my friends who all GM and their responses were similarly different. One asked me "what's this guy trying to get away with?" That's my friend who runs by-the-books and groans when I'm running 13th Age and ask a player to create some part of the game. I said that how I'd respond would really depend on what the gods were like in the game I was running (pretty much my reply to this thread). The last GM said "man, what an opportunity! I'd love it if a player did that because it could change the tone of the whole campaign just like that." In all honesty, the last guy is the best GM out of all of us, so it made me scratch my head and think about it. So I'm going to change my answer: it's a player throwing you a plot-line for the game that can take it in many different ways. Does the character enter into a Devil's Bargain? Does it bring the attention of a god to the group? Or does it turn into something more sinister. I just saw an episode of Supernatural where people come back from the dead but they're actually zombies who eventually go crazy in the hunger for human flesh. The episode is very emotional for one of the show's characters who lost someone. All very good food for thought. Ultimately, I think I'd go right back at the player and ask THEM what happens next. [/QUOTE]
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